private void HUDBoostIndicatorHandler_EventPowerAttached(object sender, GameObject ship, Power power) { if (power.Group == PowerGroups.Passive) { boostView = power; StartCoroutine("RefreshIndicator"); } }
public void AddPower(PowerView power_view) { if (GUIBroker == null) { //Remote call! NetworkInterface.RPC("AddPower", RPCMode.Others, power_view); } else { //Local call! GUIBroker.AddPower(power_view); } }
public void AddPower(PowerView power_view) { throw new NotImplementedException(); }
/// <summary> /// Removes a power from the GUI /// </summary> /// <param name="power_view">The power view to remove</param> private void RemovePower(PowerView power_view) { //if( GUIBroker ==) }