void SetUIGameInit(EventParam param) { testPlayBtn.SetActive(false); endTurnBtn.SetActive(false); backBtn.SetActive(false); actionPanel.UnsetPanel(); turnPanel.UnsetPanel(); itemPanel.UnsetPanel(); actionPointPanel.UnsetPanel(); statusPanel.UnsetPanel(); popupPanel.UnsetPanel(); summonPanel.UnsetPanel(); }
public override void Exit() { _popup.UnsetPanel(); //EventMgr.Instance.onTurnPopupExit.Invoke(param); if (onPopupExit != null) { onPopupExit.Invoke(); } }