public void OpenMenu() { if (gameObject.GetComponent <BuildHammer>().isBuilt) { Master.GetComponent <GameMaster> ().DisablePlayer(); PlayerUpgradesBuildingUI.SetActive(true); } }
void Start() { cam = GameObject.Find("Main Camera"); PlayerUpgradesBuildingUI = GameObject.Find("PlayerUpgradesBuildingUI"); Master = GameObject.Find("GameMaster"); buildingInfo = gameObject.transform.Find("BuildingInformation").gameObject; buildingInfo.GetComponent <BuildingInformation>().UpdateText("Gathering speed level: " + gsLevel + "\r\n min/max wood: " + cam.GetComponent <Gather>().minWood + "/" + cam.GetComponent <Gather>().maxWood + "\r\n min/max rock: " + cam.GetComponent <Gather>().minRock + "/" + cam.GetComponent <Gather>().maxRock + "\r\n min/max iron: " + cam.GetComponent <Gather>().minIron + "/" + cam.GetComponent <Gather>().maxIron + "\r\n min/max food: " + cam.GetComponent <Gather>().minFood + "/" + cam.GetComponent <Gather>().maxFood + "\r\n min/max hide: " + cam.GetComponent <Gather>().minHide + "/" + cam.GetComponent <Gather>().maxHide); PlayerUpgradesBuildingUI.SetActive(false); CloseMenu(); mmHide.text = "Cost: \r\n\t Gold: " + HCIGoldCost; mmIron.text = "Cost: \r\n\t Gold: " + ICIGoldCost; mmFood.text = "Cost: \r\n\t Gold: " + FCIGoldCost; mmRock.text = "Cost: \r\n\t Gold: " + RCIGoldCost; mmWood.text = "Cost: \r\n\t Gold: " + WCIGoldCost; mrText.text = "Cost: \r\n\t Wood: " + mrWood + "\r\n\t Rock: " + mrRock + "\r\n\t Iron: " + mrIron + "\r\n\t Gold: " + mrGold; miText.text = "Cost: \r\n\t Wood: " + miWood + "\r\n\t Rock: " + miRock + "\r\n\t Iron: " + miIron + "\r\n\t Gold: " + miGold; mfText.text = "Cost: \r\n\t Wood: " + mfWood + "\r\n\t Rock: " + mfRock + "\r\n\t Iron: " + mfIron + "\r\n\t Gold: " + mfGold; mgText.text = "Cost: \r\n\t Wood: " + mgWood + "\r\n\t Hide: " + mgHide + "\r\n\t Iron: " + mgIron + "\r\n\t Gold: " + mgGold; mhText.text = "Cost: \r\n\t Wood: " + mhWood + "\r\n\t Hide: " + mhHide + "\r\n\t Iron: " + mhIron + "\r\n\t Gold: " + mhGold; mwText.text = "Cost: \r\n\t Wood: " + mwWood + "\r\n\t Rock: " + mwRock + "\r\n\t Iron: " + mwIron + "\r\n\t Gold: " + mwGold; gsText.text = "Cost: \r\n\t Wood: " + gsWood + "\r\n\t Rock: " + gsRock + "\r\n\t Iron " + gsIron + "\r\n\t Gold: " + gsGold + "\r\n\t Level: " + gsLevel + "/" + maxGSLevel; }
public void CloseMenu() { PlayerUpgradesBuildingUI.SetActive(false); Master.GetComponent <GameMaster> ().EnablePlayer(); }