private void Start() { playerMovement = this.EnsureComponent <PlayerMovement>(); rb = this.EnsureComponent <Rigidbody2D>(); stateManager = this.EnsureComponent <PlayerStateManager>(); carrier = this.EnsureComponent <BallCarrier>(); tronMechanic = this.EnsureComponent <PlayerTronMechanic>(); cameraShake = GameObject.FindObjectOfType <CameraShake>(); GameManager.instance.notificationManager.CallOnMessageIfSameObject( Message.PlayerPressedDash, DashPressed, this.gameObject); GameManager.instance.notificationManager.CallOnMessageIfSameObject( Message.PlayerReleasedDash, ChargeReleased, this.gameObject); }
public void Initialize(PlayerTronMechanic creator, float lifeLength, TeamManager team, float tronWallOffset) { this.lifeLength = lifeLength; this.team = team; this.creator = creator; this.tronWallOffset = tronWallOffset; lineRenderer = this.EnsureComponent <LineRenderer>(); lineRenderer.positionCount = 2; linePoints[0] = creator.transform.position - ((creator.transform.position - transform.position)).normalized * tronWallOffset; edgeCollider = this.EnsureComponent <EdgeCollider2D>(); lineRenderer.material = team.resources.wallMaterial; stretchWallCoroutine = StartCoroutine(StretchWall()); }