internal void InvokeThrowGrenade(Player player, SynapseItem grenade, out bool allow) { var ev = new PlayerThrowGrenadeEventArgs { Allow = true, Item = grenade, Player = player }; PlayerThrowGrenadeEvent?.Invoke(ev); allow = ev.Allow; }
internal void InvokePlayerThrowGrenadeEvent(Player player, SynapseItem item, ref GrenadeSettings settings, ref float force, ref float delay, ref bool allow) { var ev = new PlayerThrowGrenadeEventArgs { Player = player, Item = item, ForceMultiplier = force, Delay = delay, Allow = allow, Settings = settings, }; PlayerThrowGrenadeEvent?.Invoke(ev); force = ev.ForceMultiplier; delay = ev.Delay; allow = ev.Allow; }
internal static void InvokePlayerThrowGrenadeEvent(Player player, ItemType type, ref bool slow, ref double time, out bool allow) { allow = true; if (PlayerThrowGrenadeEvent == null) { return; } var ev = new PlayerThrowGrenadeEvent { Player = player, Grenade = type, Slow = slow, FuseTime = time, Allow = allow }; PlayerThrowGrenadeEvent.Invoke(ev); allow = ev.Allow; slow = ev.Slow; time = ev.FuseTime; }