public override void Do(PlayerClass player) { base.Do(player); for (int i = 0; i < buffs.Length; i++) { player.AddBuff(buffs[i]); } for (int i = 0; i < Effects.Length; i++) { if (Effects[i].WantsToSpawn) { for (int a = 0; a < Effects[i].Amount; a++) { GameObject go = EntitySpawnManager.InstantSpawn(Effects[i].Next().poolName, player.playerTransform.position + Vector3.up * 1.5f, Quaternion.identity, countEntity: false); go.transform.parent = player.playerTransform; } } } }