private void Start() { Invoke("DestroyProjectile", lifeTime); snekoMovement = GameObject.Find("Sneko").GetComponent <SnekoMovement>(); player = GameObject.Find("Player"); if (player != null) { playerHealth = GameObject.Find("Player").GetComponent <PlaceHolder_Health>(); targetLocation = -(transform.position - player.transform.position); } }
void Start() { playerHealth = GameObject.Find("Player").GetComponent <PlaceHolder_Health>(); }