private static void RemovePun() { if (!HasPun) { Debug.LogWarning("PUN already removed!"); return; } DeleteDirectory("Assets/Photon/PhotonVoice/Demos/DemoProximityVoiceChat"); DeleteDirectory("Assets/Photon/PhotonVoice/Demos/DemoVoicePun"); DeleteDirectory("Assets/Photon/PhotonVoice/Code/PUN"); DeleteDirectory("Assets/Photon/PhotonUnityNetworking"); PhotonEditorUtils.CleanUpPunDefineSymbols(); }