public async Task MoveToCellInFight(KeyValuePair <short, MoveNode>?node) { if (_account.State != AccountStates.FIGHTING) { return; } if (node == null || node.Value.Value.Path.Reachable.Count == 0) { return; } if (node.Value.Key == _account.Game.Fight.PlayedFighter.CellId) { return; } // Insert the current cellId node.Value.Value.Path.Reachable.Insert(0, _account.Game.Fight.PlayedFighter.CellId); await _account.Network.SendMessageAsync(new GameMapMovementRequestMessage((uint)_account.Game.Map.Id, _pathFinder.CompressPath(node.Value.Value.Path.Reachable))); }