void Update() { //controls for the monster ------------------------------------------- if (_enemyControllerScript.WhatShouldSpawn.Equals("Monster")) { //monster is dead if (EnemyHealth <= 0) { EnemyIsDead(); _enemyControllerScript.PlayerVictorious = true; } //check if monster is walking (used for animation) if (_enemyIsSpawned && (_enemyIsAttacking == false) && EnemyHealth > 0) { _offset = transform.position - _lastPos; if (_offset.x > _threshold) { _lastPos = transform.position; _animator.SetBool("Swims Left", false); _animator.SetBool("Swims Right", true); } else if (_offset.x < _threshold) { _lastPos = transform.position; _animator.SetBool("Swims Right", false); _animator.SetBool("Swims Left", true); } else { _animator.SetBool("Swims Right", false); _animator.SetBool("Swims Left", false); } } //monster begins with his movement if (_enemyIsSpawned && !_enemyIsAttacking && EnemyHealth > 0) { _pathfinderScript.ChooseWhichWaypointToGo(); } //monster move to start position after it spawned if (!_enemyIsSpawned && !_enemyIsAttacking && EnemyHealth > 0) { MoveToSpawnPosition(); } //monster attack if (_enemyIsSpawned && EnemyHealth > 0) { if (_attackTime < TimeUntilAttack) { StartAttackTimer(); FillAttackBar(); } else if (_attackTime >= TimeUntilAttack) { _animator.SetBool("isAttacking", true); _enemyIsAttacking = true; _animator.SetBool("Attacks", true); } } } //controls for the eel --------------------------------------- if (_enemyControllerScript.WhatShouldSpawn.Equals("Eel")) { //monster is dead if (EnemyHealth <= 0) { EnemyIsDead(); _enemyControllerScript.PlayerVictorious = true; } //monster attack if (_enemyIsSpawned && EnemyHealth > 0) { if (_attackTime < TimeUntilAttack) { StartAttackTimer(); FillAttackBar(); } else if (_attackTime >= TimeUntilAttack) { _enemyIsAttacking = true; _animator.SetBool("Attacks", true); } } } //controls for the kraken --------------------------------------- if (_enemyControllerScript.WhatShouldSpawn.Equals("Kraken")) { //monster is dead if (EnemyHealth <= 0) { EnemyIsDead(); _enemyControllerScript.PlayerVictorious = true; } //monster attack if (_enemyIsSpawned && EnemyHealth > 0) { if (_attackTime < TimeUntilAttack) { StartAttackTimer(); FillAttackBar(); } else if (_attackTime >= TimeUntilAttack) { _enemyIsAttacking = true; _animator.SetBool("Attacks", true); } } } }