public override object WriteTo(object obj) { obj = base.WriteTo(obj); if (obj == null) { return(null); } ParticleSystem.CollisionModule o = (ParticleSystem.CollisionModule)obj; if (m_planes == null) { for (int i = 0; i < o.maxPlaneCount; ++i) { o.SetPlane(i, null); } } else { for (int i = 0; i < Mathf.Min(o.maxPlaneCount, m_planes.Length); ++i) { o.SetPlane(i, FromID <Transform>(m_planes[i])); } } return(obj); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } ParticleSystem.CollisionModule o = (UnityEngine.ParticleSystem.CollisionModule)obj; o.enabled = enabled; o.type = type; o.mode = mode; #if !RT_PE_MAINTANANCE o.dampen = Write(o.dampen, dampen, objects); o.bounce = Write(o.bounce, bounce, objects); o.lifetimeLoss = Write(o.lifetimeLoss, lifetimeLoss, objects); #endif o.dampenMultiplier = dampenMultiplier; o.bounceMultiplier = bounceMultiplier; o.lifetimeLossMultiplier = lifetimeLossMultiplier; o.minKillSpeed = minKillSpeed; o.maxKillSpeed = maxKillSpeed; o.collidesWith = collidesWith; o.enableDynamicColliders = enableDynamicColliders; o.enableInteriorCollisions = enableInteriorCollisions; o.maxCollisionShapes = maxCollisionShapes; o.quality = quality; o.voxelSize = voxelSize; o.radiusScale = radiusScale; o.sendCollisionMessages = sendCollisionMessages; if (planes == null) { for (int i = 0; i < o.maxPlaneCount; ++i) { o.SetPlane(i, null); } } else { for (int i = 0; i < UnityEngine.Mathf.Min(o.maxPlaneCount, planes.Length); ++i) { o.SetPlane(i, (UnityEngine.Transform)objects.Get(planes[i])); } } return(o); }
private void OnTriggerEnter(Collider other) { Debug.Log(other.gameObject.name); if (other.gameObject.name == "Sphere") { ParticleSystem.CollisionModule pCollision = sanitizerParticles.collision; newCCube = Instantiate(colliderCube); newCCube.GetComponent <FollowParentObject>().myParent = other.transform; pCollision.SetPlane(0, newCCube.transform); } //----- Checks which hand is in collision zone ----- if (other.transform.parent.transform.parent.name == "RightController") { activeHand = "Right"; Dispense(); Debug.Log("Right"); } else if (other.transform.parent.transform.parent.name == "LeftController") { activeHand = "Left"; Dispense(); Debug.Log("Left"); } }