public void AddEmmitor(ParticleEmmitor emmitor, Vector offset, bool send = true) { EmmitorGroup grp = new EmmitorGroup(); grp.Add(emmitor); AddEmmitorGroup(grp, offset, send); }
public virtual void Init(Implementations.ParticleEmmitor emmitor) { SceneMgr = emmitor.SceneMgr; }
public void Add(ParticleEmmitor e) { list.Add(e); }