internal void CalculateParticleAccelerationAndDamping(Particle Particle, int IterationCounter, double dt, bool LieSplittingFullyCoupled) { if (IterationCounter == 0 && LieSplittingFullyCoupled) { if (Particle.neglectAddedDamping == false) { Particle.UpdateDampingTensors(); //ExchangeDampingTensors(Particles); } Particle.PredictAcceleration(); } else { Particle.CalculateAcceleration(dt, LieSplittingFullyCoupled, true); } }