// Update is called once per frame void Update() { if (state == State.SETUP) { if (Input.GetKeyDown(Controls.player_attack1)) { player.EnablePlayer(this, mgParticle); boss.EnableBoss(); state = State.PLAYING; panelGame.HideText(); } } else if (state == State.PLAYING) { } else if (state == State.ENDING) { if (Time.time < cdEnd) { return; } if (Input.GetKeyDown(Controls.player_attack1)) { panelGame.HideText(); StartLevel(data); } else if (Input.GetKeyDown(Controls.player_jump)) { panelGame.HideText(); mgPanel.Back(); } } }
public void DeleteBoss() { mgDialog.DisplayYesNo("Are you sure?", delegate { mgPanel.Back(); mgData.DeleteFile(boss.GetPath()); }, delegate { }); }
public void DeleteAttack() { mgDialog.DisplayYesNo("Are you sure?", delegate { mgEditBoss.DeleteAttack(attack); mgPanel.Back(); }, delegate { }); }