// Use this for initialization void Start() { Server s = new Server(); Client c = new Client("127.0.0.1"); c.SendPacket(PacketBuilder.BuildMovePlayerPacket(0, 1 | 2 | 4, new Vector3(1, 2, 3))); }
public void PlayerMove(int flag, Vector3 pos) { Packet p = PacketBuilder.BuildMovePlayerPacket(c.Guid, flag, pos); c.SendPacket(p); }