/// <summary> /// Initializes a new VertexShader class. /// </summary> public VertexShader() { Id = OpenGLInterops.CreateShader(OpenGLInterops.GL_VERTEX_SHADER); }
/// <summary> /// Initializes a new FragmentShader class. /// </summary> public FragmentShader() { Id = OpenGLInterops.CreateShader(OpenGLInterops.GL_FRAGMENT_SHADER); }