public void ValidateOrder(Plate plate) { Order current = new Order(); AudioSource aSource = gameObject.GetComponent <AudioSource>(); while (plate.items.Count > 0) { var ingredient = new Ingredient(); ingredient.itype = plate.items.Pop().type; current.addIngredient(ingredient); } OnOrderCompleted.Invoke(final.IsSame(current)); if (final.IsSame(current)) { //Play Good Sound aSource.PlayOneShot(goodSound); gotoNextOrder(); } else { //PLay Bad Sounf aSource.PlayOneShot(badSound); } plate.reset(); }
/// <summary> /// SubmitOrder does not return any form of Task, and we can’t await it. /// This doesn’t necessarily mean that it’s blocking. It might be using another form of asynchrony /// </summary> /// <param name="price"></param> /// <returns></returns> public Guid SubmitOrder(decimal price) { Guid orderId = Guid.NewGuid(); // do a REST call over the network or something similar Task.Delay(3000).ContinueWith(task => OnOrderCompleted?.Invoke(this, new OrderOutcome(orderId, true))); return(orderId); }
private void Flush() { OnOrderCompleted?.Invoke(this, new OrderCloseEventArgs { Order = _order }); _order = null; TraceState.FlushOrderNumber(); ChangeState(AttendantState.Idle); }
public void RemoveOrder(Orders order) { OnOrderCompleted?.Invoke(order); currentOrders.Remove(order); }