public void OnDispose() { luaUpdate = null; luaLateUpdate = null; luaFixedUpdate = null; luaSlowUpdate = null; }
public void Restart(LuaEnv luaEnv) { luaUpdate = luaEnv.Global.Get <OnCallBackFF>("Update"); luaSlowUpdate = luaEnv.Global.Get <OnCallBack>("SlowUpdate"); luaLateUpdate = luaEnv.Global.Get <OnCallBack>("LateUpdate"); luaFixedUpdate = luaEnv.Global.Get <OnCallBackFloat>("FixedUpdate"); slowUpdateFPS = luaEnv.Global.Get <int>("SlowUpdateFPS"); slowUpdateRate = 1F / slowUpdateFPS; }