public static void Add() { OldShrineFactory shrineFactory = new OldShrineFactory { name = "Carto", modID = "omitb", spritePath = "NevernamedsItems/Resources/NPCSprites/Carto/carto_idle_001.png", //shadowSpritePath = "NevernamedsItems/Resources/NPCSprites/Carto/carto_shadow_001.png", room = RoomFactory.BuildFromResource("NevernamedsItems/Resources/EmbeddedRooms/InvestmentShrineRoom.room").room, OnAccept = new Action <PlayerController, GameObject>(Carto.Accept), OnDecline = null, CanUse = new Func <PlayerController, GameObject, bool>(Carto.CanUse), talkPointOffset = new Vector3(2.31f, 1.0f, 0f), isToggle = false, isBreachShrine = false, interactableComponent = typeof(CartoInteractible) }; GameObject gameObject = shrineFactory.Build(); gameObject.AddAnimation("idle", "NevernamedsItems/Resources/NPCSprites/Carto/carto_idle", 12, NPCBuilder.AnimationType.Idle, DirectionalAnimation.DirectionType.None, DirectionalAnimation.FlipType.None); gameObject.AddAnimation("talk", "NevernamedsItems/Resources/NPCSprites/Carto/carto_talk", 12, NPCBuilder.AnimationType.Talk, DirectionalAnimation.DirectionType.None, DirectionalAnimation.FlipType.None); gameObject.AddAnimation("talk_start", "NevernamedsItems/Resources/NPCSprites/Carto/carto_talk", 12, NPCBuilder.AnimationType.Other, DirectionalAnimation.DirectionType.None, DirectionalAnimation.FlipType.None); gameObject.AddAnimation("do_effect", "NevernamedsItems/Resources/NPCSprites/Carto/carto_talk", 12, NPCBuilder.AnimationType.Other, DirectionalAnimation.DirectionType.None, DirectionalAnimation.FlipType.None); CartoInteractible component = gameObject.GetComponent <CartoInteractible>(); gameObject.gameObject.SetActive(false); FakePrefab.MarkAsFakePrefab(gameObject.gameObject); UnityEngine.Object.DontDestroyOnLoad(gameObject); CartoPrefab = gameObject; }
public static void Add() { OldShrineFactory aa = new OldShrineFactory { name = "KliklokShrine", modID = "omitb", text = "A shrine to Kliklok, patron god of chests. Giving a blood sacrifice to his effigy may bolster his disciples.", spritePath = "NevernamedsItems/Resources/Shrines/kliklok_shrine.png", room = RoomFactory.BuildFromResource("NevernamedsItems/Resources/EmbeddedRooms/KliklokRoom.room").room, RoomWeight = 1f, acceptText = "Pray <Lose HP>", declineText = "Leave", OnAccept = Accept, OnDecline = null, CanUse = CanUse, offset = new Vector3(-1.5f, -1, 0), talkPointOffset = new Vector3(0, 3, 0), isToggle = false, isBreachShrine = false, }; aa.Build(); spriteId = SpriteBuilder.AddSpriteToCollection(spriteDefinition, ShrineFactory.ShrineIconCollection); }
public static void Add() { OldShrineFactory aa = new OldShrineFactory { name = "TurtleShrine", modID = "omitb", text = "A shrine to a bizarre Gungeoneer, whose psychopathy was rewarded by a bloodthirsty reptilian horde.", spritePath = "NevernamedsItems/Resources/Shrines/turtle_shrine.png", room = RoomFactory.BuildFromResource("NevernamedsItems/Resources/EmbeddedRooms/TurtleShrineRoom.room").room, RoomWeight = 1f, acceptText = "Beat your head against the statue <Lose Half a Heart>", declineText = "Leave", OnAccept = Accept, OnDecline = null, CanUse = CanUse, offset = new Vector3(-1, -1, 0), talkPointOffset = new Vector3(0, 3, 0), isToggle = false, isBreachShrine = false, }; aa.Build(); spriteId = SpriteBuilder.AddSpriteToCollection(spriteDefinition, ShrineFactory.ShrineIconCollection); }
public static void Add() { OldShrineFactory aa = new OldShrineFactory { name = "ExecutionerShrine", modID = "omitb", text = "A shrine to an over-zealous Executioner, fond of gambling and wagers. Those who conjure his spirit are either saved or damned depending on a roll of the dice.", spritePath = "NevernamedsItems/Resources/Shrines/executioner_shrine.png", room = RoomFactory.BuildFromResource("NevernamedsItems/Resources/EmbeddedRooms/ExecutionerShrine.room").room, RoomWeight = 1f, acceptText = "Conjure The Spirit of Execution", declineText = "Leave", OnAccept = Accept, OnDecline = null, CanUse = CanUse, offset = new Vector3(-1, -1, 0), talkPointOffset = new Vector3(0, 3, 0), isToggle = false, isBreachShrine = false, }; aa.Build(); spriteId = SpriteBuilder.AddSpriteToCollection(spriteDefinition, ShrineFactory.ShrineIconCollection); }
public static void Add() { OldShrineFactory aa = new OldShrineFactory { name = "DagunShrine", modID = "omitb", text = "A shrine to Dagun, god of plenty. His amphora of shells running never dry.", spritePath = "NevernamedsItems/Resources/Shrines/dagun_shrine.png", room = RoomFactory.BuildFromResource("NevernamedsItems/Resources/EmbeddedRooms/DagunShrine.room").room, RoomWeight = 1f, acceptText = "Pray <Lose HP>", declineText = "Leave", OnAccept = Accept, OnDecline = null, CanUse = CanUse, offset = new Vector3(-1, -1, 0), talkPointOffset = new Vector3(0, 3, 0), isToggle = false, isBreachShrine = false, }; aa.Build(); spriteId = SpriteBuilder.AddSpriteToCollection(spriteDefinition, ShrineFactory.ShrineIconCollection); }
public static void Add() { OldShrineFactory aa = new OldShrineFactory { name = "InvestmentShrine", modID = "omitb", text = "A shrine to the darkest of demonic hordes- the board of investors. Giving up your money seems like a great investment opportunity.", spritePath = "NevernamedsItems/Resources/Shrines/investment.png", room = RoomFactory.BuildFromResource("NevernamedsItems/Resources/EmbeddedRooms/InvestmentShrineRoom.room").room, RoomWeight = 1f, acceptText = "Invest!", declineText = "Leave", OnAccept = Accept, OnDecline = null, CanUse = CanUse, offset = new Vector3(-1, -1, 0), talkPointOffset = new Vector3(0, 3, 0), isToggle = false, isBreachShrine = false, }; aa.Build(); spriteId = SpriteBuilder.AddSpriteToCollection(spriteDefinition, ShrineFactory.ShrineIconCollection); }
public static void Add() { OldShrineFactory aa = new OldShrineFactory { name = "ArtemissileShrine", modID = "omitb", text = "A shrine to Artemissile, goddess of the eternal hunt. Grants enchanted arms to her most devout followers.", spritePath = "NevernamedsItems/Resources/Shrines/artemissile_shrine.png", room = RoomFactory.BuildFromResource("NevernamedsItems/Resources/EmbeddedRooms/ArtemissileShrine.room").room, RoomWeight = 1f, acceptText = "Prove your devotion to the hunt <Lose HP>", declineText = "Leave", OnAccept = Accept, OnDecline = null, CanUse = CanUse, offset = new Vector3(-1.5f, -1, 0), talkPointOffset = new Vector3(0, 3, 0), isToggle = false, isBreachShrine = false, }; aa.Build(); spriteId = SpriteBuilder.AddSpriteToCollection(spriteDefinition, ShrineFactory.ShrineIconCollection); }
public static void Add() { OldShrineFactory aa = new OldShrineFactory { name = "RelodinShrine", modID = "omitb", text = "A shrine to the lord of chambered rounds Relodin. According to legend, he plucked out his eye as a tribute to Kaliber, and in return recieved great wisdom.", spritePath = "NevernamedsItems/Resources/Shrines/relodin_shrine.png", room = RoomFactory.BuildFromResource("NevernamedsItems/Resources/EmbeddedRooms/RelodinShrineRoom.room").room, RoomWeight = 1f, acceptText = "Give an eye for knowledge <Accuracy Down>", declineText = "Leave", OnAccept = Accept, OnDecline = null, CanUse = CanUse, offset = new Vector3(-1, -1, 0), talkPointOffset = new Vector3(0, 3, 0), isToggle = false, isBreachShrine = false, }; aa.Build(); spriteId = SpriteBuilder.AddSpriteToCollection(spriteDefinition, ShrineFactory.ShrineIconCollection); }
public override void Start() { try { ETGModConsole.Log("Once More Into The Breach started initialising..."); //Rooms ZipFilePath = this.Metadata.Archive; FilePath = this.Metadata.Directory + "/rooms"; ModName = this.Metadata.Name; //Tools and Toolboxes StaticReferences.Init(); ExoticPlaceables.Init(); DungeonHandler.Init(); Tools.Init(); ShrineFakePrefabHooks.Init(); ShrineFactory.Init(); OldShrineFactory.Init(); FakePrefabHooks.Init(); ItemBuilder.Init(); CharApi.Init("nn"); CustomClipAmmoTypeToolbox.Init(); EnemyTools.Init(); NpcApi.Hooks.Init(); EnemyAPI.Hooks.Init(); SaveAPIManager.Setup("nn"); AudioResourceLoader.InitAudio(); CurseManager.Init(); ETGModMainBehaviour.Instance.gameObject.AddComponent <GlobalUpdate>(); ETGModMainBehaviour.Instance.gameObject.AddComponent <CustomDarknessHandler>(); GameOfLifeHandler.Init(); //ETGModMainBehaviour.Instance.gameObject.AddComponent<GameOfLifeHandler>(); //ETGModConsole.Log(Assembly.GetExecutingAssembly().FullName); //Challenges Challenges.Init(); //Hooks n Shit PlayerToolsSetup.Init(); EnemyHooks.InitEnemyHooks(); CompanionisedEnemyUtility.InitHooks(); MiscUnlockHooks.InitHooks(); FloorAndGenerationToolbox.Init(); PedestalHooks.Init(); ExplosionHooks.Init(); ChestToolbox.Inithooks(); UIHooks.Init(); ComplexProjModBeamCompatibility.Init(); ReloadBreachShrineHooks.Init(); metadata = this.Metadata; //VFX Setup VFXToolbox.InitVFX(); EasyVFXDatabase.Init(); //Needs to occur before goop definition ShadeFlightHookFix.Init(); //Status Effect Setup StaticStatusEffects.InitCustomEffects(); PlagueStatusEffectSetup.Init(); Confusion.Init(); //Goop Setup EasyGoopDefinitions.DefineDefaultGoops(); DoGoopEffectHook.Init(); //Commands and Other Console Utilities Commands.Init(); //Hats HatUtility.NecessarySetup(); HatDefinitions.Init(); //Gamemodes AllJammedState.Init(); JammedChests.Init(); //Exotic Object Shit //VFX LockdownStatusEffect.Initialise(); //Testing / Debug Items ActiveTestingItem.Init(); PassiveTestingItem.Init(); BulletComponentLister.Init(); ObjectComponentLister.Init(); //-----------------------------------------------------ITEMS GET INITIALISED #region ItemInitialisation //Character Starters ShadeHand.Init(); ShadeHeart.Init(); //Egg Salad and Prima Bean can go here, because they were the first EggSalad.Init(); PrimaBean.Init(); //Bullet modifiers BashingBullets.Init(); TitanBullets.Init(); MistakeBullets.Init(); FiftyCalRounds.Init(); UnengravedBullets.Init(); EngravedBullets.Init(); HardReloadBullets.Init(); NitroBullets.Init(); SupersonicShots.Init(); GlassRounds.Init(); Junkllets.Init(); BloodthirstyBullets.Init(); CleansingRounds.Init(); HallowedBullets.Init(); PromethianBullets.Init(); EpimethianBullets.Init(); RandoRounds.Init(); IngressBullets.Init(); //Unfinished HematicRounds.Init(); FullArmourJacket.Init(); MirrorBullets.Init(); CrowdedClip.Init(); BashfulShot.Init(); OneShot.Init(); BulletBullets.Init(); AntimatterBullets.Init(); SpectreBullets.Init(); Tabullets.Init(); TierBullets.Init(); //Unfinished BombardierShells.Init(); GildedLead.Init(); DemoterBullets.Init(); Voodoollets.Init(); TracerRound.Init(); EndlessBullets.Init(); HellfireRounds.Init(); Birdshot.Init(); Unpredictabullets.Init(); WarpBullets.Init(); BulletsWithGuns.Init(); LaserBullets.Init(); BalancedBullets.Init(); //Unfinished WoodenBullets.Init(); ComicallyGiganticBullets.Init(); //Excluded KnightlyBullets.Init(); EmptyRounds.Init(); LongswordShot.Init(); DrillBullets.Init(); FoamDarts.Init(); BatterBullets.Init(); ElectrumRounds.Init(); BreachingRounds.Init(); MagnetItem.Init(); EargesplittenLoudenboomerRounds.Init(); TheShell.Init(); //Status Effect Bullet Mods SnailBullets.Init(); LockdownBullets.Init(); PestiferousLead.Init(); Shrinkshot.Init(); //Volley Modifying Bullet Mods Splattershot.Init(); BackwardsBullets.Init(); CrossBullets.Init(); ShadeShot.Init(); //Insta-Kill Bullet Modifiers MinersBullets.Init(); AntimagicRounds.Init(); AlkaliBullets.Init(); ShutdownShells.Init(); ERRORShells.Init(); OsteoporosisBullets.Init(); //NonBullet Stat Changers MicroAIContact.Init(); LuckyCoin.Init(); IronSights.Init(); Lewis.Init(); MysticOil.Init(); VenusianBars.Init(); NumberOneBossMug.Init(); LibramOfTheChambers.Init(); OrganDonorCard.Init(); GlassGod.Init(); ChaosRuby.Init(); BlobulonRage.Init(); OverpricedHeadband.Init(); GunslingerEmblem.Init(); MobiusClip.Init(); ClipOnAmmoPouch.Init(); JawsOfDefeat.Init(); //Armour ArmourBandage.Init(); GoldenArmour.Init(); ExoskeletalArmour.Init(); PowerArmour.Init(); ArmouredArmour.Init(); //Consumable Givers LooseChange.Init(); SpaceMetal.Init(); //Blank Themed Items TrueBlank.Init(); FalseBlank.Init(); SpareBlank.Init(); OpulentBlank.Init(); GrimBlanks.Init(); NNBlankPersonality.Init(); Blombk.Init(); Blankh.Init(); //Key Themed Items BlankKey.Init(); SharpKey.Init(); SpareKey.Init(); KeyChain.Init(); KeyBullwark.Init(); KeyBulletEffigy.Init(); FrostKey.Init(); ShadowKey.Init(); Keygen.Init(); CursedTumbler.Init(); //Ammo Box Themed Items TheShellactery.Init(); BloodyAmmo.Init(); MengerAmmoBox.Init(); AmmoTrap.Init(); //Boxes and Stuff BloodyBox.Init(); MaidenShapedBox.Init(); Toolbox.Init(); PocketChest.Init(); DeliveryBox.Init(); Wonderchest.Init(); //Heart themed items HeartPadlock.Init(); Mutagen.Init(); ForsakenHeart.Init(); HeartOfGold.Init(); GooeyHeart.Init(); ExaltedHeart.Init(); CheeseHeart.Init(); TinHeart.Init(); //Chambers BarrelChamber.Init(); GlassChamber.Init(); FlameChamber.Init(); Recyclinder.Init(); Nitroglycylinder.Init(); SpringloadedChamber.Init(); WitheringChamber.Init(); HeavyChamber.Init(); CyclopeanChamber.Init(); //Table Techs TableTechTable.Init(); TableTechSpeed.Init(); TableTechInvulnerability.Init(); TableTechAmmo.Init(); TableTechGuon.Init(); TableTechNology.Init(); UnsTableTech.Init(); //Guon Stones WoodGuonStone.Init(); YellowGuonStone.Init(); GreyGuonStone.Init(); GoldGuonStone.Init(); BrownGuonStone.Init(); CyanGuonStone.Init(); IndigoGuonStone.Init(); SilverGuonStone.Init(); MaroonGuonStone.Init(); UltraVioletGuonStone.Init(); InfraredGuonStone.Init(); RainbowGuonStone.Init(); KaleidoscopicGuonStone.Init(); GuonBoulder.Init(); BloodglassGuonStone.Init(); //Ammolets GlassAmmolet.Init(); WickerAmmolet.Init(); FuriousAmmolet.Init(); SilverAmmolet.Init(); IvoryAmmolet.Init(); KinAmmolet.Init(); Autollet.Init(); Keymmolet.Init(); Ammolock.Init(); HepatizonAmmolet.Init(); BronzeAmmolet.Init(); PearlAmmolet.Init(); NeutroniumAmmolet.Init(); Shatterblank.Init(); // Boots CycloneCylinder.Init(); BootLeg.Init(); BlankBoots.Init(); BulletBoots.Init(); //Bracelets and Jewelry DiamondBracelet.Init(); PearlBracelet.Init(); PanicPendant.Init(); GunknightAmulet.Init(); AmuletOfShelltan.Init(); //Rings RingOfOddlySpecificBenefits.Init(); FowlRing.Init(); RingOfAmmoRedemption.Init(); RiskyRing.Init(); WidowsRing.Init(); ShadowRing.Init(); RingOfInvisibility.Init(); //Holsters BlackHolster.Init(); TheBeholster.Init(); HiveHolster.Init(); ShoulderHolster.Init(); ArtilleryBelt.Init(); BulletShuffle.Init(); //Companions MolotovBuddy.Init(); BabyGoodChanceKin.Init(); Potty.Init(); Peanut.Init(); DarkPrince.Init(); Diode.Init(); DroneCompanion.Init(); GregTheEgg.Init(); FunGuy.Init(); BabyGoodDet.Init(); AngrySpirit.Init(); Gusty.Init(); ScrollOfExactKnowledge.Init(); LilMunchy.Init(); //Potions / Jars SpeedPotion.Init(); LovePotion.Init(); HoneyPot.Init(); ChemicalBurn.Init(); WitchsBrew.Init(); Nigredo.Init(); Albedo.Init(); Citrinitas.Init(); Rubedo.Init(); HoleyWater.Init(); //Remotes ReinforcementRadio.Init(); //Medicine BloodThinner.Init(); BoosterShot.Init(); ShotInTheArm.Init(); //Knives and Blades DaggerOfTheAimgel.Init(); CombatKnife.Init(); Bayonet.Init(); //Books BookOfMimicAnatomy.Init(); KalibersPrayer.Init(); GunidaeSolvitHaatelis.Init(); //Maps MapFragment.Init(); TatteredMap.Init(); //Clothing CloakOfDarkness.Init(); TimeFuddlersRobe.Init(); //Eyes CartographersEye.Init(); BloodshotEye.Init(); ShadesEye.Init(); KalibersEye.Init(); //Hands Lefthandedness.Init(); NecromancersRightHand.Init(); //Bombs InfantryGrenade.Init(); DiceGrenade.Init(); //True Misc Lvl2Molotov.Init(); GoldenAppleCore.Init(); AppleCore.Init(); AppleActive.Init(); LibationtoIcosahedrax.Init(); //Unfinished BagOfHolding.Init(); ItemCoupon.Init(); IdentityCrisis.Init(); LiquidMetalBody.Init(); GunGrease.Init(); BomberJacket.Init(); DragunsScale.Init(); GTCWTVRP.Init(); BlightShell.Init(); BulletKinPlushie.Init(); Kevin.Init(); PurpleProse.Init(); RustyCasing.Init(); HikingPack.Init(); GunpowderPheromones.Init(); GunsmokePerfume.Init(); Pestilence.Init(); ElevatorButton.Init(); Bullut.Init(); GSwitch.Init(); FaultyHoverboots.Init(); //Unfinished AcidAura.Init(); HornedHelmet.Init(); RocketMan.Init(); Roulette.Init(); //Unfinished FinishedBullet.Init(); ChanceKinEffigy.Init(); MagickeCauldron.Init(); Bombinomicon.Init(); ClaySculpture.Init(); GracefulGoop.Init(); MrFahrenheit.Init(); MagicQuiver.Init(); FocalLenses.Init(); MagicMissile.Init(); AmberDie.Init(); ObsidianPistol.Init(); Showdown.Init(); LootEngineItem.Init(); Ammolite.Init(); PortableHole.Init(); CardinalsMitre.Init(); GunjurersBelt.Init(); GoomperorsCrown.Init(); ChemGrenade.Init(); EightButton.Init(); TitaniumClip.Init(); PaperBadge.Init(); Permafrost.Init(); GlassShard.Init(); EqualityItem.Init(); BitBucket.Init(); Eraser.Init(); TackShooter.Init(); Moonrock.Init(); Telekinesis.Init(); TabletOfOrder.Init(); LeadSoul.Init(); LeadOfLife.Init(); AWholeBulletKin.Init(); #endregion //-----------------------------------------------------GUNS GET INITIALISED #region GunInitialisation //UNFINISHED / TEST GUNS WailingMagnum.Add(); Defender.Add(); TestGun.Add(); Gunycomb.Add(); GlobbitSMALL.Add(); GlobbitMED.Add(); GlobbitMEGA.Add(); //GUNS //CHARACTERSTARTERS ElderMagnum.Add(); //REVOLVERS FlayedRevolver.Add(); G20.Add(); MamaGun.Add(); LovePistol.Add(); DiscGun.Add(); Repeatovolver.Add(); Pista.Add(); NNGundertale.Add(); DiamondGun.Add(); NNMinigun.Add(); ShroomedGun.Add(); GoldenRevolver.Add(); Nocturne.Add(); BackWarder.Add(); Redhawk.Add(); ToolGun.Add(); //GENERAL HANDGUNS StickGun.Add(); Glock42.Add(); StarterPistol.Add(); PopGun.Add(); UnusCentum.Add(); StunGun.Add(); CopperSidearm.Add(); Rekeyter.Add(); HotGlueGun.Add(); UpNUp.Add(); RedRobin.Add(); VariableGun.Add(); CrescendoBlaster.Add(); Glasster.Add(); HandGun.Add(); Viper.Add(); DiamondCutter.Add(); MarchGun.Add(); RebarGun.Add(); MinuteGun.Add(); Ulfberht.Add(); HeadOfTheOrder.Add(); GunOfAThousandSins.Add(); DoubleGun.Add(); //SHOTGUNS JusticeGun.Add(); Orgun.Add(); Octagun.Add(); ClownShotgun.Add(); Ranger.Add(); RustyShotgun.Add(); TheBride.Add(); TheGroom.Add(); IrregularShotgun.Add(); GrenadeShotgun.Add(); Jackhammer.Add(); SaltGun.Add(); SoapGun.Add(); //CANNONS Felissile.Add(); HandCannon.Add(); Lantaka.Add(); GreekFire.Add(); EmberCannon.Add(); ElysiumCannon.Add(); DisplacerCannon.Add(); //SCI-FI GUNS Blasmaster.Add(); St4ke.Add(); RedBlaster.Add(); BeamBlade.Add(); Neutrino.Add(); Rico.Add(); TheThinLine.Add(); RocketPistol.Add(); Repetitron.Add(); Dimensionaliser.Add(); Purpler.Add(); VacuumGun.Add(); Oxygun.Add(); TriBeam.Add(); KineticBlaster.Add(); LaserWelder.Add(); QBeam.Add(); HighVelocityRifle.Add(); Demolitionist.Add(); PumpChargeShotgun.Add(); TheOutbreak.Add(); Multiplicator.Add(); PunishmentRay.Add(); YBeam.Add(); WallRay.Add(); BolaGun.Add(); AlphaBeam.Add(); Glazerbeam.Add(); StasisRifle.Add(); Gravitron.Add(); Ferrobolt.Add(); TauCannon.Add(); GravityGun.Add(); GalaxyCrusher.Add(); //ARC Weapons ARCPistol.Add(); ARCShotgun.Add(); ARCRifle.Add(); ARCTactical.Add(); ARCCannon.Add(); //BOWS AND CROSSBOWS IceBow.Add(); Boltcaster.Add(); Clicker.Add(); //ANTIQUES WheelLock.Add(); Welrod.Add(); Welgun.Add(); TheLodger.Add(); Gonne.Add(); Hwacha.Add(); FireLance.Add(); HandMortar.Add(); GrandfatherGlock.Add(); GatlingGun.Add(); Blowgun.Add(); Gaxe.Add(); WoodenHorse.Add(); AgarGun.Add(); //KNIVES AND BLADES Carnwennan.Add(); MantidAugment.Add(); //REALISTIC GUNS HeatRay.Add(); BarcodeScanner.Add(); AntimaterielRifle.Add(); Primos1.Add(); DartRifle.Add(); AM0.Add(); RiskRifle.Add(); RiotGun.Add(); Kalashnirang.Add(); MaidenRifle.Add(); Blizzkrieg.Add(); Copygat.Add(); Skorpion.Add(); HeavyAssaultRifle.Add(); DynamiteLauncher.Add(); MarbledUzi.Add(); BurstRifle.Add(); OlReliable.Add(); //MISSILE LAUNCHERS BottleRocket.Add(); NNBazooka.Add(); BoomBeam.Add(); Pillarocket.Add(); //ANIMAL / ORGANIC GUNS SporeLauncher.Add(); PoisonDartFrog.Add(); Corgun.Add(); FungoCannon.Add(); PhaserSpiderling.Add(); Guneonate.Add(); KillithidTendril.Add(); Gunger.Add(); SickWorm.Add(); MiniMonger.Add(); CarrionFormeTwo.Add(); CarrionFormeThree.Add(); Carrion.Add(); UterinePolyp.Add(); Wrinkler.Add(); //BLADES ButchersKnife.Add(); RapidRiposte.Add(); //FUN GUNS Gumgun.Add(); Glooper.Add(); Accelerator.Add(); PaintballGun.Add(); Converter.Add(); Spiral.Add(); Gunshark.Add(); FingerGuns.Add(); OBrienFist.Add(); GolfRifle.Add(); Pandephonium.Add(); Sweeper.Add(); DeskFan.Add(); Pencil.Add(); SquarePeg.Add(); Ringer.Add(); Snaker.Add(); GayK47.Add(); DecretionCarbine.Add(); RC360.Add(); UziSpineMM.Add(); Autogun.Add(); Rebondir.Add(); BigShot.Add(); W3irdstar.Add(); Seismograph.Add(); BioTranstater2100.Add(); //MAGICAL GUNS Icicle.Add(); GunjurersStaff.Add(); InitiateWand.Add(); LightningRod.Add(); OrbOfTheGun.Add(); SpearOfJustice.Add(); Protean.Add(); BulletBlade.Add(); Bookllet.Add(); Lorebook.Add(); Beastclaw.Add(); Bullatterer.Add(); Entropew.Add(); Missinguno.Add(); Paraglocks.Add(); //CONSUMABLE FIRING GUNS Creditor.Add(); Blankannon.Add(); Viscerifle.Add(); //ENDPAGE GUNS MastersGun.Add(); Wrench.Add(); Pumhart.Add(); //SYNERGY FORME GUNS GunsharkMegasharkSynergyForme.Add(); DiscGunSuperDiscForme.Add(); OrgunHeadacheSynergyForme.Add(); Wolfgun.Add(); MinigunMiniShotgunSynergyForme.Add(); PenPencilSynergy.Add(); ReShelletonKeyter.Add(); AM0SpreadForme.Add(); BulletBladeGhostForme.Add(); GlueGunGlueGunnerSynergy.Add(); KingBullatterer.Add(); WrenchNullRefException.Add(); GatlingGunGatterUp.Add(); GravityGunNegativeMatterForm.Add(); GonneElder.Add(); UterinePolypWombular.Add(); DiamondGaxe.Add(); RedRebondir.Add(); DiamondCutterRangerClass.Add(); StickGunQuickDraw.Add(); StormRod.Add(); UnrustyShotgun.Add(); #endregion //-----------------------------------------------------SHRINES GET INITIALISED #region ShrineInitialisation InvestmentShrine.Add(); RelodinShrine.Add(); DagunShrine.Add(); ArtemissileShrine.Add(); ExecutionerShrine.Add(); TurtleShrine.Add(); KliklokShrine.Add(); #endregion //-----------------------------------------------------NPCS GET INITIALISED #region NPCInitialisation Rusty.Init(); Ironside.Init(); Boomhildr.Init(); #endregion ChromaGun.Add(); //GOOD MIMIC (NEEDS TO BE INITIALISED LATER) GoodMimic.Add(); //Characters var data = Loader.BuildCharacter("NevernamedsItems/Characters/Shade", CustomPlayableCharacters.Shade, new Vector3(12.3f, 21.3f), false, new Vector3(13.1f, 19.1f), false, false, true, true, //Sprites used by paradox false, //Glows null, //Glow Mat null, //Alt Skin Glow Mat 0, //Hegemony Cost false, //HasPast ""); //Past ID String //Other Features MasteryReplacementOub.InitDungeonHook(); CadenceAndOxShopPoolAdditions.Init(); CustomHuntingQuest.Init(); //NPCS TheJammomaster.Add(); //Carto.Add(); ShrineFactory.PlaceBreachShrines(); //Synergy Setup, Synergy Formes, Dual Wielding, and any changes to Basegame Guns InitialiseSynergies.DoInitialisation(); SynergyFormInitialiser.AddSynergyForms(); ExistantGunModifiers.Init(); ChamberGunAPI.Init("OnceMoreIntoTheBreach"); //Late Hooks AmmoPickupHooks.Init(); HealthPickupHooks.Init(); ETGModConsole.Commands.AddUnit("nndebugflow", (args) => { DungeonHandler.debugFlow = !DungeonHandler.debugFlow; string status = DungeonHandler.debugFlow ? "enabled" : "disabled"; string color = DungeonHandler.debugFlow ? "00FF00" : "FF0000"; ETGModConsole.Log($"OMITB flow {status}", false); }); //PoopySchloopy /* Dungeon keepDungeon = DungeonDatabase.GetOrLoadByName("base_jungle"); * if (keepDungeon == null) ETGModConsole.Log("Jungle null!"); * if (keepDungeon && keepDungeon.PatternSettings != null) * { * if (keepDungeon.PatternSettings.flows != null && keepDungeon.PatternSettings.flows.Count > 0) * { * if (keepDungeon.PatternSettings.flows[0].fallbackRoomTable) * { * if (keepDungeon.PatternSettings.flows[0].fallbackRoomTable.includedRooms != null) * { * if (keepDungeon.PatternSettings.flows[0].fallbackRoomTable.includedRooms.elements != null) * { * foreach (WeightedRoom wRoom in keepDungeon.PatternSettings.flows[0].fallbackRoomTable.includedRooms.elements) * { * * if (wRoom.room != null && !string.IsNullOrEmpty(wRoom.room.name)) * { * ETGModConsole.Log(wRoom.room.name); * } * } * } * else ETGModConsole.Log("No elements"); * } * else ETGModConsole.Log("No included rooms"); * } * else ETGModConsole.Log("No fallback room table"); * } * else ETGModConsole.Log("Flow was null or empty"); * } * else ETGModConsole.Log("Pattern settings null"); * keepDungeon = null;*/ ETGMod.StartGlobalCoroutine(this.delayedstarthandler()); ETGModConsole.Log("'If you're reading this, I must have done something right' - NN"); } catch (Exception e) { ETGModConsole.Log(e.Message); ETGModConsole.Log(e.StackTrace); } }
public override void Start() { try { ZipFilePath = this.Metadata.Archive; metadata = this.Metadata.Directory; metadataARCHIVE = this.Metadata.Archive; FilePath = this.Metadata.Directory + "/rooms"; path = "CakeMod.Resources.TurtSprites."; assembly = Assembly.GetExecutingAssembly(); list = new List <Texture2D>(); foreach (var item in assembly.GetManifestResourceNames()) { if (!item.EndsWith(".png")) { continue; } if (item.StartsWith(path)) { list.Add(ResourceExtractor.GetTextureFromResource(item)); } } ETGModConsole.Log(list.Count.ToString()); cosmoSpriteSheet = ResourceExtractor.GetTextureFromResource(cosmoSpriteSheetName); FloorSheet = ResourceExtractor.GetTextureFromResource(StringFloorSheet); FakePrefabHooks.Init(); ItemBuilder.Init(); EnemyTools.Init(); EnemyBuilder.Init(); Hooks.Init(); BossBuilder.Init(); SpecialBlankModificationItem.InitHooks(); ItemsMod.Strings = new AdvancedStringDB(); EasyGoopDefinitions.DefineDefaultGoops(); Cake.Init(); CircularKing.Init(); KinglyBullets.Init(); LockOfTheJammed.Init(); CakeBullets.Init(); BleakBullets.Init(); Jankan.Init(); Robohead.Init(); HatShells.Init(); DumbBullets.Init(); ControlledBullets.Init(); David.Init(); HeadCrab.Init(); GunJester.Init(); Waffle.Init(); BladeBullets.Init(); TheFool.Init(); BowlerHat.Init(); Depresso.Init(); FleshCake.Init(); BountyPoster.Init(); OneReverse.Init(); StrangeEffigy.Init(); ConcealedTreasure.Init(); Winpetster.Init(); RookGuonStone.Init(); IceOgreHead.Init(); MysteriousIdol.Init(); GlowingWomb.Init(); Honkhorn.Init(); HeartyLocket.Init(); FunnyHat.Init(); Radio.Init(); ChocolateBar.Init(); CluwneBullets.Init(); BowlerRainbowDust.Init(); StrangeArrow.Init(); testingitem.Init(); TestItem.Init(); glitchammolet.Init(); testbarrel.Init(); BlobHeart.Init(); WebAmmolet.Init(); StarNinja.Init(); PoisonBomb.Init(); RoboticHeart.Init(); ApprenticeScroll.Init(); amogus.Init(); ArmouredKey.Init(); BabyGoodChamber.Init(); SpringlockSuit.Init(); BirthdayCandle.Init(); DeadlyInsanity.Init(); Keysing.Init(); BabyGoodLovebulon.Init(); FreddyPizza.Init(); CultistHelm.Init(); Lime.Init(); CurseItemTest.Init(); GoopCurse.Init(); Jammolet.Init(); HoloProjection.Init(); Clumsy.Init(); MiniShroom.Init(); DrawnChamber.Init(); BabyGoodMagnum.Init(); SewingKit.Init(); PocketRedChest.Init(); PocketBlackChest.Init(); PocketGreenChest.Init(); PocketBlueChest.Init(); PocketBrownChest.Init(); ChestFriend.Init(); PricklyPear.Init(); StrangePotion.Init(); DevilContract.Init(); Hellfire.Init(); BloomingHeart.Init(); RatRound.Init(); FrozenFrog.Init(); BabyGoodApiary.Init(); ImmortalSmoke.Init(); UFO.Init(); VoodooHeart.Init(); GunslingKingRequest.Init(); HappyLad.Init(); Fez.Init(); NecromancerBook.Init(); PlatinumJunk.Init(); ToxicArmour.Init(); Notebook.Init(); TestJammedBullets.Init(); BulletKinBullets.Init(); LichHat.Init(); Skelebot.Init(); CosmoStatue.CosmoBuildPrefab(); LichHat2.Init(); PickleJar.Init(); Jawbreaker.Init(); Rift.Init(); SaveDisk.Init(); d20.Init(); ThirdEye.Init(); GhostlyBody.Init(); Butter.Init(); Cookie.Init(); JunkChestHandler.TheHooks(); CarpenterHandbook.Init(); Ipecac.Init(); Taurus.Init(); LifeLemon.Init(); ArmourGuonStone.Init(); JammedGunParts.Init(); CloningVat.Init(); DevilKey.Init(); TurtsMelon.Init(); SpareShell.Init(); FungalTurtle.Init(); PBullets.Init(); OddBullets.Init(); BloodTether.Init(); TableTechHolographic.Init(); NavySealCopypasta.Init(); RuneChalk.Init(); //RuneChalk2.Init(); Synergun.Add(); JackpotOfGreed.Add(); NoSpriteFound.Add(); boneblaster.Add(); KingGun.Add(); GungeonGun.Add(); Glockamole.Add(); CursedKatana.Add(); Blox.Add(); Terragun.Add(); SpongeGun.Add(); Horn.Add(); IHateGuns.Add(); gamefreeze.Add(); Bananastaff.Add(); Blackpistol.Add(); boomstick.Add(); SydneySleeper.Add(); Explodergun.Add(); Scrapgun.Add(); tinyshotgun.Add(); GunResource.Add(); Scrapper.Add(); Megaphone.Add(); MissGun.Add(); Drawn47.Add(); PirateShotgunKinGun.Add(); AnArrowkin.Add(); Timerase.Add(); Knife.Add(); firegun.Add(); Television.Add(); //Dupligun.Add(); //OneShot.Add(); MoneyDebuffEffect.Init(); money22DebuffEffect.Init(); hegemonyDebuffEffect.Init(); moneydebuff3DebuffEffect.Init(); DemonBuff.Init(); CasingBullets.Init(); UnlockHookInators.Init(); InkBooklet.Init(); Doodlelet.Init(); KoolAidMan.Init(); ammomimic.Init(); BulletBishop.Init(); FlameChamber.Init(); KillShrine.Init(); InflamedEye.Init(); FlameClone.Init(); Jesterlet.Init(); Mimekin.Init(); RoyalJesterlet.Init(); DrawnKin.Init(); HoveringGunsAdder.AddHovers(); CakeGunMods.Init(); BreachShopTool.AddBaseMetaShopTier(ETGMod.Databases.Items["Cultist Helm"].PickupObjectId, 80, ETGMod.Databases.Items["Rainbowllets"].PickupObjectId, 25, ETGMod.Databases.Items["Reloading Waffle"].PickupObjectId, 75, null); GameManager.Instance.SynergyManager.synergies = GameManager.Instance.SynergyManager.synergies.Concat(new AdvancedSynergyEntry[] { new SyngergraceThisMod.HatSynergy(), new SyngergraceThisMod.IceSynergy(), new SyngergraceThisMod.RainbowSynergy(), new SyngergraceThisMod.ChaosSynergy(), new SyngergraceThisMod.VoodooSynergy(), //new SyngergraceThisMod.OldSynergy(), new SyngergraceThisMod.LoveSynergy(), new SyngergraceThisMod.SoundSynergy(), }).ToArray <AdvancedSynergyEntry>(); //TinyBullet.Add(); //OldManBreach.Add(); //ArtistShrine.Add(); Chester.Add(); //LesGo.Add(); StaticReferences.Init(); StaticReferences2.Init(); DungeonHandlerTrueForm.Init(); ShrineFakePrefabHooks.Init(); ShrineFactory.Init(); OldShrineFactory.Init(); SaveAPIManager.Setup("cak"); ShrineFactory.PlaceBreachShrines(); ETGModConsole.Log("King's Items is up and running."); SyngergraceThisMod.Synergies(); SynergyFormInitialiser.AddSynergyForms(); ModPrefabs.InitCustomPrefabs(); ModRoomPrefabs.InitCustomRooms(); FloorNameDungeonFlows.InitDungeonFlows(); DoodleDungeon.InitCustomDungeon(); ETGModConsole.Commands.AddUnit("daflow", (args) => { DungeonHandlerTrueForm.debugFlow = !DungeonHandlerTrueForm.debugFlow; string status = DungeonHandlerTrueForm.debugFlow ? "enabled" : "disabled"; string color = DungeonHandlerTrueForm.debugFlow ? "00FF00" : "FF0000"; ETGModConsole.Log($"da flow is {status}", false); }); List <string> SpareVFXPaths = new List <string>() { "CakeMod/Resources/BulletBishop/incense_teleport_poof_001", "CakeMod/Resources/BulletBishop/incense_teleport_poof_002", "CakeMod/Resources/BulletBishop/incense_teleport_poof_003", "CakeMod/Resources/BulletBishop/incense_teleport_poof_004", "CakeMod/Resources/BulletBishop/incense_teleport_poof_005", "CakeMod/Resources/BulletBishop/incense_teleport_poof_006", "CakeMod/Resources/BulletBishop/incense_teleport_poof_007", "CakeMod/Resources/BulletBishop/incense_teleport_poof_008", }; GameObject spareVFX = VFXLibrary.CreateVFX("IncensePoof", SpareVFXPaths, 1, new IntVector2(10, 1), tk2dBaseSprite.Anchor.LowerCenter, true, 0.18f, 0, null); EasyVFXDatabase.IncenseVFX = spareVFX; List <string> SpareVFXPaths3 = new List <string>() { "CakeMod/Resources/FlameChamber/flamepoof_001", "CakeMod/Resources/FlameChamber/flamepoof_002", "CakeMod/Resources/FlameChamber/flamepoof_003", "CakeMod/Resources/FlameChamber/flamepoof_004", "CakeMod/Resources/FlameChamber/flamepoof_005", }; GameObject spareVFX3 = VFXLibrary.CreateVFX("FlamePoof", SpareVFXPaths3, 7, new IntVector2(10, 1), tk2dBaseSprite.Anchor.LowerCenter, true, 0.18f, 0, null); EasyVFXDatabase.FlameVFX = spareVFX3; List <string> SpareVFXPaths2 = new List <string>() { "CakeMod/Resources/BloodyLightning/blood1", "CakeMod/Resources/BloodyLightning/blood2", "CakeMod/Resources/BloodyLightning/blood3", "CakeMod/Resources/BloodyLightning/blood4", "CakeMod/Resources/BloodyLightning/blood5", "CakeMod/Resources/BloodyLightning/blood6", "CakeMod/Resources/BloodyLightning/blood7", "CakeMod/Resources/BloodyLightning/blood8", "CakeMod/Resources/BloodyLightning/blood9", "CakeMod/Resources/BloodyLightning/blood10", }; GameObject spareVFX2 = VFXLibrary.CreateVFX("String", SpareVFXPaths2, 16, new IntVector2(10, 1), tk2dBaseSprite.Anchor.LowerCenter, true, 0.18f, 0, null); EasyVFXDatabase.StringVFX = spareVFX2; //DoodleDungeon.InitCustomDungeon(); } catch (Exception e) { ETGModConsole.Log(e.ToString(), false); } }