예제 #1
0
        public void TestObserverJobExecution_When_User_Was_Under_Attack_Gameplay_Returns_Attack()
        {
            var villageRepoMock = new Mock <IVillageRepository>();

            villageRepoMock.Setup(x => x.GetVillages(FakeDataProvider.TravianUserName))
            .Returns(Task.FromResult((IEnumerable <VillageModel>)FakeDataProvider.GetVillagesFromDatabase(true)));

            _serviceBuilder = _serviceBuilder
                              .WithService(villageRepoMock.Object);

            var observerJob = new ObserverJob(_serviceBuilder.Build());
            var context     = new Mock <IJobExecutionContext>();
            var jobDetail   = new Mock <IJobDetail>();
            var data        = new JobExecutionData
            {
                TravianUser = FakeDataProvider.GetUser(PlayerStatus.UNDER_ATTACK, true)
            };

            jobDetail.Setup(x => x.JobDataMap[AbstractJob.JobExecutionDataKey]).Returns(data);
            context.Setup(x => x.JobDetail).Returns(jobDetail.Object);
            Assert.DoesNotThrowAsync(async() => await observerJob.Execute(data));
            _logger.Verify(x => x.Log(LogLevel.Error, It.IsAny <EventId>(), It.IsAny <It.IsAnyType>(), It.IsAny <Exception>(), (Func <It.IsAnyType, Exception, string>)It.IsAny <object>()), Times.Never);
            _cmdFactoryMock.Verify(x => x.GetQueueableCommand(nameof(PrepareToAttackCommand), It.IsAny <long>()), Times.Once);
            _travianUserRepoMock.Verify(x => x.ReplacePlayerDataVillages(It.IsAny <TravianUser>()), Times.Once);

            Assert.AreEqual(2, _reportMsgs.Count);
            Assert.IsTrue(_reportMsgs[1].Contains($"Village [test_village_under_attack] is under attack."));
            Assert.IsTrue(_reportMsgs[1].Contains(FakeDataProvider.NewAttackDateTime.ToDisplayStringApplyTimeZone("UTC+2")));

            Assert.AreEqual(1, _updates.Count);
            Assert.AreEqual(PlayerStatus.UNDER_ATTACK, _updates.First().PlayerData.Status);
        }
예제 #2
0
        public void TestObserverJobExecution_When_It_Was_Quiet_And_Gameplay_Returns_Attack()
        {
            var villageRepoMock = new Mock <IVillageRepository>();

            villageRepoMock.Setup(x => x.GetVillages(FakeDataProvider.TravianUserName))
            .Returns(Task.FromResult((IEnumerable <VillageModel>)FakeDataProvider.GetVillagesFromDatabase(false)));

            _serviceBuilder = _serviceBuilder
                              .WithService(villageRepoMock.Object);

            var observerJob = new ObserverJob(_serviceBuilder.Build());
            var context     = new Mock <IJobExecutionContext>();
            var jobDetail   = new Mock <IJobDetail>();
            var data        = new JobExecutionData
            {
                TravianUser = FakeDataProvider.GetUser(PlayerStatus.ALL_QUIET, true)
            };

            jobDetail.Setup(x => x.JobDataMap[AbstractJob.JobExecutionDataKey]).Returns(data);
            context.Setup(x => x.JobDetail).Returns(jobDetail.Object);
            Assert.DoesNotThrowAsync(async() => await observerJob.Execute(data));
            _logger.Verify(x => x.Log(LogLevel.Error, It.IsAny <EventId>(), It.IsAny <It.IsAnyType>(), It.IsAny <Exception>(), (Func <It.IsAnyType, Exception, string>)It.IsAny <object>()), Times.Never);
            _cmdFactoryMock.Verify(x => x.GetQueueableCommand(nameof(PrepareToAttackCommand), It.IsAny <long>()), Times.Exactly(2));
            _travianUserRepoMock.Verify(x => x.ReplacePlayerDataVillages(It.IsAny <TravianUser>()), Times.Once);

            Assert.AreEqual(7, _reportMsgs.Count);
            Assert.IsTrue(_reportMsgs[0].Contains($"Player {FakeDataProvider.TravianUserName} has been scanned"));
            Assert.IsTrue(_reportMsgs[1].Contains($"Player {FakeDataProvider.TravianUserName} has been scanned"));
            Assert.IsTrue(_reportMsgs[2].Contains($"Player {FakeDataProvider.TravianUserName} is under attack:"));
            Assert.IsTrue(_reportMsgs[2].Contains("The village [test_village_under_attack] is under attack"));
            Assert.IsTrue(_reportMsgs[3].Contains($"Player {FakeDataProvider.TravianUserName} is under attack:"));
            Assert.IsTrue(_reportMsgs[3].Contains("The village [test_village_under_attack] is under attack"));
            Assert.AreEqual(_reportMsgs[4], $"New incoming attacks discovered for player [{FakeDataProvider.TravianUserName}]");
            Assert.IsTrue(_reportMsgs[5].Contains($"Village [{FakeDataProvider.TestVillageName}] is under attack"));
            Assert.IsTrue(_reportMsgs[5].Contains($"The attack date time:"));
            Assert.IsTrue(_reportMsgs[5].Contains($"The intruder:"));
            Assert.IsTrue(_reportMsgs[6].Contains($"Village [{FakeDataProvider.TestVillageName}] is under attack"));
            Assert.IsTrue(_reportMsgs[6].Contains($"The attack date time:"));
            Assert.IsTrue(_reportMsgs[6].Contains($"The intruder:"));

            Assert.AreEqual(2, _updates.Count);
            Assert.AreEqual(PlayerStatus.UNDER_ATTACK, _updates.First().PlayerData.Status);
        }
예제 #3
0
        public void TestObserverJobExecution_When_User_Was_Under_Attack_Gameplay_Returns_All_Quiet()
        {
            var villageRepoMock = new Mock <IVillageRepository>();

            villageRepoMock.Setup(x => x.GetVillages(FakeDataProvider.TravianUserName))
            .Returns(Task.FromResult((IEnumerable <VillageModel>)FakeDataProvider.GetVillagesFromDatabase(false)));

            var user   = FakeDataProvider.GetUser(PlayerStatus.UNDER_ATTACK);
            var result = Builder <BaseScenarioResult>
                         .CreateNew()
                         .With(x => x.Villages = Builder <Village> .CreateListOfSize(2).All().With(y => y.Attacks = null).Build().ToList())
                         .Build();

            var gameplayMock = new Mock <IGameplayClient>();

            gameplayMock.Setup(x => x.RunScan(It.IsAny <TravianUser>(), It.IsAny <bool>())).Returns(Task.FromResult(result));

            _serviceBuilder = _serviceBuilder
                              .WithService(villageRepoMock.Object)
                              .WithService(gameplayMock.Object);

            var observerJob = new ObserverJob(_serviceBuilder.Build());
            var context     = new Mock <IJobExecutionContext>();
            var jobDetail   = new Mock <IJobDetail>();
            var data        = new JobExecutionData
            {
                TravianUser = FakeDataProvider.GetUser(PlayerStatus.UNDER_ATTACK, true)
            };

            jobDetail.Setup(x => x.JobDataMap[AbstractJob.JobExecutionDataKey]).Returns(data);
            context.Setup(x => x.JobDetail).Returns(jobDetail.Object);
            Assert.DoesNotThrowAsync(async() => await observerJob.Execute(data));
            _logger.Verify(x => x.Log(LogLevel.Error, It.IsAny <EventId>(), It.IsAny <It.IsAnyType>(), It.IsAny <Exception>(), (Func <It.IsAnyType, Exception, string>)It.IsAny <object>()), Times.Never);
            _travianUserRepoMock.Verify(x => x.ReplacePlayerDataVillages(It.IsAny <TravianUser>()), Times.Once);
            _travianUserRepoMock.Verify(x => x.ReplacePlayerData(It.IsAny <TravianUser>()), Times.Once);
            _travianUserRepoMock.Verify(x => x.ReplacePlayerData(It.IsAny <TravianUser>()), Times.Once);

            Assert.AreEqual(2, _updates.Count);
            Assert.AreEqual(PlayerStatus.ALL_QUIET, _updates.First().PlayerData.Status);
        }
예제 #4
0
        public void JobChanged(ObserverPoller poller, ObserverServer server, ObserverJob job, ChangeType changeType)
        {
            var settings = Data.Settings;
            var enabled = (server?.Healthy ?? true) && (job?.Enabled ?? true);
            switch (changeType)
            {
                case ChangeType.BuildCompleted:
                    if (!(enabled && settings.EnableNotifications) || settings.AlertOnChangesOnly)
                        break;
                    _notifyIcon.ShowBalloonTip(2000, "Build Complete", $"Job: {job?.DisplayName} is no longer building", ToolTipIcon.Warning);
                    break;
                case ChangeType.BuildStarted:
                    if (!(enabled && settings.EnableNotifications) || settings.AlertOnChangesOnly)
                        break;
                    _notifyIcon.ShowBalloonTip(2000, "Build Started", $"Job: {job?.DisplayName} is now building", ToolTipIcon.Warning);
                    break;
                case ChangeType.BuildStatusChange:
                    if (!(enabled && settings.EnableNotifications))
                        break;
                    _notifyIcon.ShowBalloonTip(2000, "Status Change", $"Job: {job?.DisplayName} is now {job?.Status}", ToolTipIcon.Warning);
                    break;
                case ChangeType.MissingJob:
                    _notifyIcon.ShowBalloonTip(2000, "Job No Longer Exists", $"Job: {job?.DisplayName} no longer exists", ToolTipIcon.Warning);
                    break;
                case ChangeType.NewJobFound:
                    _notifyIcon.ShowBalloonTip(2000, "New Job", $"Job: {job?.DisplayName} has been found", ToolTipIcon.Warning);
                    break;
                case ChangeType.ErrorPollingServer:
                    _notifyIcon.ShowBalloonTip(10000, "Error Polling Server", $"Server: '{server?.Name}' at '{server?.Url}' could not be polled", ToolTipIcon.Error);
                    break;
                case ChangeType.ErrorPollingJob:
                    _notifyIcon.ShowBalloonTip(10000, "Error Polling Job", $"Job: '{job?.DisplayName ?? job?.Name}' in '{server?.Name}' could not be polled", ToolTipIcon.Error);
                    break;
                default:
                    throw new ArgumentOutOfRangeException(nameof(changeType), changeType, null);
            }
            if (enabled && settings.EnableSounds)
            {
                switch (changeType)
                {
                    case ChangeType.BuildCompleted:
                    case ChangeType.BuildStarted:
                        SystemSounds.Beep.Play();
                        break;
                    case ChangeType.BuildStatusChange:
                        SystemSounds.Hand.Play();
                        break;
                    case ChangeType.MissingJob:
                    case ChangeType.ErrorPollingServer:
                    case ChangeType.ErrorPollingJob:
                        SystemSounds.Asterisk.Play();
                        break;
                }

            }
        }