private void OnHit(GameObject hitObject, Vector3 hitPoint) { print("hit: " + hitObject); Character character = hitObject.GetComponent <Character>(); Objects anObject = hitObject.GetComponent <Objects>(); //RpcTarget rpcobject = hitObject.GetComponent<Objects>(); if (character) { character.ChangeSize(growMode ? 1.5f : 0.5f); } if (anObject) { anObject.ChangeSize(growMode ? 1.5f: 0.5f); } }