public override void Update() { NvApi.NvGPUThermalSettings settings = GetThermalSettings(); foreach (Sensor sensor in _temperatures) { sensor.Value = settings.Sensor[sensor.Index].CurrentTemp; } if (_fan != null) { NvApi.NvAPI_GPU_GetTachReading(_handle, out int value); _fan.Value = value; } uint[] values = GetClocks(); if (values != null) { _clocks[1].Value = 0.001f * values[8]; if (values[30] != 0) { _clocks[0].Value = 0.0005f * values[30]; _clocks[2].Value = 0.001f * values[30]; } else { _clocks[0].Value = 0.001f * values[0]; _clocks[2].Value = 0.001f * values[14]; } } NvApi.NvPStates states = new NvApi.NvPStates { Version = NvApi.GPU_PSTATES_VER, PStates = new NvApi.NvPState[NvApi.MAX_PSTATES_PER_GPU] }; if (NvApi.NvAPI_GPU_GetPStates != null && NvApi.NvAPI_GPU_GetPStates(_handle, ref states) == NvApi.NvStatus.OK) { for (int i = 0; i < 3; i++) { if (states.PStates[i].Present) { _loads[i].Value = states.PStates[i].Percentage; ActivateSensor(_loads[i]); } } } else { NvApi.NvUsages usages = new NvApi.NvUsages { Version = NvApi.GPU_USAGES_VER, Usage = new uint[NvApi.MAX_USAGES_PER_GPU] }; if (NvApi.NvAPI_GPU_GetUsages != null && NvApi.NvAPI_GPU_GetUsages(_handle, ref usages) == NvApi.NvStatus.OK) { _loads[0].Value = usages.Usage[2]; _loads[1].Value = usages.Usage[6]; _loads[2].Value = usages.Usage[10]; for (int i = 0; i < 3; i++) { ActivateSensor(_loads[i]); } } } NvApi.NvGPUCoolerSettings coolerSettings = GetCoolerSettings(); if (coolerSettings.Count > 0) { _control.Value = coolerSettings.Cooler[0].CurrentLevel; ActivateSensor(_control); } NvApi.NvMemoryInfo memoryInfo = new NvApi.NvMemoryInfo { Version = NvApi.GPU_MEMORY_INFO_VER, Values = new uint[NvApi.MAX_MEMORY_VALUES_PER_GPU] }; if (NvApi.NvAPI_GPU_GetMemoryInfo != null && _displayHandle.HasValue && NvApi.NvAPI_GPU_GetMemoryInfo(_displayHandle.Value, ref memoryInfo) == NvApi.NvStatus.OK) { uint totalMemory = memoryInfo.Values[0]; uint freeMemory = memoryInfo.Values[4]; float usedMemory = Math.Max(totalMemory - freeMemory, 0); _memoryFree.Value = (float)freeMemory / 1024; _memoryAvail.Value = (float)totalMemory / 1024; _memoryUsed.Value = usedMemory / 1024; _memoryLoad.Value = 100f * usedMemory / totalMemory; ActivateSensor(_memoryAvail); ActivateSensor(_memoryUsed); ActivateSensor(_memoryFree); ActivateSensor(_memoryLoad); } if (NvidiaML.IsAvailable && _nvmlDevice.HasValue) { var result = NvidiaML.NvmlDeviceGetPowerUsage(_nvmlDevice.Value); if (result.HasValue) { _powerUsage.Value = (float)result.Value / 1000; ActivateSensor(_powerUsage); } } }
public override void Update() { NvApi.NvGPUThermalSettings settings = GetThermalSettings(); foreach (Sensor sensor in _temperatures) { sensor.Value = settings.Sensor[sensor.Index].CurrentTemp; } bool readTach = false; if (_fan != null) { if (NvApi.NvAPI_GPU_GetTachReading(_handle, out int value) == NvApi.NvStatus.OK) { _fan.Value = value; ActivateSensor(_fan); readTach = true; } } uint[] values = GetClocks(); if (values != null) { _clocks[1].Value = 0.001f * values[8]; if (values[30] != 0) { _clocks[0].Value = 0.0005f * values[30]; _clocks[2].Value = 0.001f * values[30]; } else { _clocks[0].Value = 0.001f * values[0]; _clocks[2].Value = 0.001f * values[14]; } } NvApi.NvPStates states = new NvApi.NvPStates { Version = NvApi.GPU_PSTATES_VER, PStates = new NvApi.NvPState[NvApi.MAX_PSTATES_PER_GPU] }; if (NvApi.NvAPI_GPU_GetPStates != null && NvApi.NvAPI_GPU_GetPStates(_handle, ref states) == NvApi.NvStatus.OK) { for (int i = 0; i < _loads.Length; i++) { if (states.PStates[i].Present) { _loads[i].Value = states.PStates[i].Percentage; ActivateSensor(_loads[i]); } } } else { NvApi.NvUsages usages = new NvApi.NvUsages { Version = NvApi.GPU_USAGES_VER, Usage = new uint[NvApi.MAX_USAGES_PER_GPU] }; if (NvApi.NvAPI_GPU_GetUsages != null && NvApi.NvAPI_GPU_GetUsages(_handle, ref usages) == NvApi.NvStatus.OK) { _loads[0].Value = usages.Usage[2]; _loads[1].Value = usages.Usage[6]; _loads[2].Value = usages.Usage[10]; for (int i = 0; i < 3; i++) { ActivateSensor(_loads[i]); } } } bool readCoolerSettings = false; NvApi.NvGPUCoolerSettings coolerSettings = GetCoolerSettings(); if (coolerSettings.Count > 0) { _control.Value = coolerSettings.Cooler[0].CurrentLevel; ActivateSensor(_control); readCoolerSettings = true; } if (!readTach || !readCoolerSettings) { NvApi.NvFanCoolersStatus coolersStatus = GetFanCoolersStatus(); if (coolersStatus.Count > 0) { if (!readCoolerSettings) { _control.Value = coolersStatus.Items[0].CurrentLevel; ActivateSensor(_control); } if (!readTach && _fan != null) { _fan.Value = coolersStatus.Items[0].CurrentRpm; ActivateSensor(_fan); } } } NvApi.NvMemoryInfo memoryInfo = new NvApi.NvMemoryInfo { Version = NvApi.GPU_MEMORY_INFO_VER, Values = new uint[NvApi.MAX_MEMORY_VALUES_PER_GPU] }; if (NvApi.NvAPI_GPU_GetMemoryInfo != null && _displayHandle.HasValue && NvApi.NvAPI_GPU_GetMemoryInfo(_displayHandle.Value, ref memoryInfo) == NvApi.NvStatus.OK) { uint totalMemory = memoryInfo.Values[0]; uint freeMemory = memoryInfo.Values[4]; float usedMemory = Math.Max(totalMemory - freeMemory, 0); _memoryFree.Value = (float)freeMemory / 1024; _memoryAvail.Value = (float)totalMemory / 1024; _memoryUsed.Value = usedMemory / 1024; _memoryLoad.Value = 100f * usedMemory / totalMemory; ActivateSensor(_memoryAvail); ActivateSensor(_memoryUsed); ActivateSensor(_memoryFree); ActivateSensor(_memoryLoad); } if (NvidiaML.IsAvailable && _nvmlDevice.HasValue) { int?result = NvidiaML.NvmlDeviceGetPowerUsage(_nvmlDevice.Value); if (result.HasValue) { _powerUsage.Value = (float)result.Value / 1000; ActivateSensor(_powerUsage); } // In MB/s, throughput sensors are passed as in KB/s. uint?rx = NvidiaML.NvmlDeviceGetPcieThroughput(_nvmlDevice.Value, NvidiaML.NvmlPcieUtilCounter.RxBytes); if (rx.HasValue) { _pcieThroughputRx.Value = rx * 1024; ActivateSensor(_pcieThroughputRx); } uint?tx = NvidiaML.NvmlDeviceGetPcieThroughput(_nvmlDevice.Value, NvidiaML.NvmlPcieUtilCounter.TxBytes); if (tx.HasValue) { _pcieThroughputTx.Value = tx * 1024; ActivateSensor(_pcieThroughputTx); } } }
public override void Update() { if (_windowsDeviceName != null && D3DDisplayDevice.GetDeviceInfoByIdentifier(_windowsDeviceName, out D3DDisplayDevice.D3DDeviceInfo deviceInfo)) { _gpuDedicatedMemoryUsage.Value = 1f * deviceInfo.GpuDedicatedUsed / 1024 / 1024; _gpuSharedMemoryUsage.Value = 1f * deviceInfo.GpuSharedUsed / 1024 / 1024; ActivateSensor(_gpuDedicatedMemoryUsage); ActivateSensor(_gpuSharedMemoryUsage); foreach (D3DDisplayDevice.D3DDeviceNodeInfo node in deviceInfo.Nodes) { long runningTimeDiff = node.RunningTime - _gpuNodeUsagePrevValue[node.Id]; long timeDiff = node.QueryTime.Ticks - _gpuNodeUsagePrevTick[node.Id].Ticks; _gpuNodeUsage[node.Id].Value = 100f * runningTimeDiff / timeDiff; _gpuNodeUsagePrevValue[node.Id] = node.RunningTime; _gpuNodeUsagePrevTick[node.Id] = node.QueryTime; ActivateSensor(_gpuNodeUsage[node.Id]); } } NvApi.NvGPUThermalSettings settings = GetThermalSettings(); // settings.Count is 0 when no valid data available, this happens when you try to read out this value with a high polling interval. if (settings.Count > 0) { foreach (Sensor sensor in _temperatures) { sensor.Value = settings.Sensor[sensor.Index].CurrentTemp; } } bool readTach = false; if (_fan != null) { if (NvApi.NvAPI_GPU_GetTachReading(_handle, out int value) == NvApi.NvStatus.OK) { _fan.Value = value; ActivateSensor(_fan); readTach = true; } } uint[] values = GetClocks(); if (values != null) { _clocks[1].Value = 0.001f * values[8]; if (values[30] != 0) { _clocks[0].Value = 0.0005f * values[30]; _clocks[2].Value = 0.001f * values[30]; } else { _clocks[0].Value = 0.001f * values[0]; _clocks[2].Value = 0.001f * values[14]; } } NvApi.NvPStates states = new() { Version = NvApi.GPU_PSTATES_VER, PStates = new NvApi.NvPState[NvApi.MAX_PSTATES_PER_GPU] }; if (NvApi.NvAPI_GPU_GetPStates != null && NvApi.NvAPI_GPU_GetPStates(_handle, ref states) == NvApi.NvStatus.OK) { for (int i = 0; i < _loads.Length; i++) { if (states.PStates[i].Present) { _loads[i].Value = states.PStates[i].Percentage; ActivateSensor(_loads[i]); } } } else { NvApi.NvUsages usages = new() { Version = NvApi.GPU_USAGES_VER, Usage = new uint[NvApi.MAX_USAGES_PER_GPU] }; if (NvApi.NvAPI_GPU_GetUsages != null && NvApi.NvAPI_GPU_GetUsages(_handle, ref usages) == NvApi.NvStatus.OK) { _loads[0].Value = usages.Usage[2]; _loads[1].Value = usages.Usage[6]; _loads[2].Value = usages.Usage[10]; for (int i = 0; i < 3; i++) { ActivateSensor(_loads[i]); } } } bool readCoolerSettings = false; NvApi.NvGPUCoolerSettings coolerSettings = GetCoolerSettings(); if (coolerSettings.Count > 0) { _control.Value = coolerSettings.Cooler[0].CurrentLevel; ActivateSensor(_control); readCoolerSettings = true; } if (!readTach || !readCoolerSettings) { NvApi.NvFanCoolersStatus coolersStatus = GetFanCoolersStatus(); if (coolersStatus.Count > 0) { if (!readCoolerSettings) { _control.Value = coolersStatus.Items[0].CurrentLevel; ActivateSensor(_control); } if (!readTach && _fan != null) { _fan.Value = coolersStatus.Items[0].CurrentRpm; ActivateSensor(_fan); } } } NvApi.NvMemoryInfo memoryInfo = new() { Version = NvApi.GPU_MEMORY_INFO_VER, Values = new uint[NvApi.MAX_MEMORY_VALUES_PER_GPU] }; if (NvApi.NvAPI_GPU_GetMemoryInfo != null && _displayHandle.HasValue && NvApi.NvAPI_GPU_GetMemoryInfo(_displayHandle.Value, ref memoryInfo) == NvApi.NvStatus.OK) { uint totalMemory = memoryInfo.Values[0]; uint freeMemory = memoryInfo.Values[4]; float usedMemory = Math.Max(totalMemory - freeMemory, 0); _memoryFree.Value = (float)freeMemory / 1024; _memoryAvail.Value = (float)totalMemory / 1024; _memoryUsed.Value = usedMemory / 1024; _memoryLoad.Value = 100f * usedMemory / totalMemory; ActivateSensor(_memoryAvail); ActivateSensor(_memoryUsed); ActivateSensor(_memoryFree); ActivateSensor(_memoryLoad); } if (NvidiaML.IsAvailable && _nvmlDevice.HasValue) { int?result = NvidiaML.NvmlDeviceGetPowerUsage(_nvmlDevice.Value); if (result.HasValue) { _powerUsage.Value = (float)result.Value / 1000; ActivateSensor(_powerUsage); } // In MB/s, throughput sensors are passed as in KB/s. uint?rx = NvidiaML.NvmlDeviceGetPcieThroughput(_nvmlDevice.Value, NvidiaML.NvmlPcieUtilCounter.RxBytes); if (rx.HasValue) { _pcieThroughputRx.Value = rx * 1024; ActivateSensor(_pcieThroughputRx); } uint?tx = NvidiaML.NvmlDeviceGetPcieThroughput(_nvmlDevice.Value, NvidiaML.NvmlPcieUtilCounter.TxBytes); if (tx.HasValue) { _pcieThroughputTx.Value = tx * 1024; ActivateSensor(_pcieThroughputTx); } } } public override string GetReport()