void SettingTargetTestNodeAI() { attackMap = new Node_DataMap (); attackMap.topNode = this; attackMap.InitializeNode (); outerElNode = new Node_OuterElementSelector (); outerElNode._inputList = attackMap.dataMap; outerElNode.topNode = this; outerElNode.inputThreshold = 0.5f; outerElNode.outputThreshold = 1.0f; distanceFilter = new Node_DistanceFilter (); distanceFilter._inputVar = blackboard.subject; distanceFilter._inputList = outerElNode._outputList; distanceFilter.inputThreshold = 0.5f; distanceFilter.outputThreshold = 0.5f; bestVal = new Node_BestValue (); bestVal.topQuantity = 1; bestVal._inputList = distanceFilter._outputList; addTargetNode = new Node_AddTarget (); addTargetNode.inputIds = bestVal._outputList; addTargetNode.controlledElement = blackboard.subject; lowerNodes.Add (outerElNode); lowerNodes.Add (distanceFilter); lowerNodes.Add (bestVal); lowerNodes.Add (addTargetNode); aiBlock.coreNodes = lowerNodes; aiBlock.dataNodes.Add (attackMap); }
void InputTestNodeAI() { attackMap = new Node_DataMap (); attackMap.topNode = this; attackMap.InitializeNode (); distanceFilter = new Node_DistanceFilter (); distanceFilter._inputVar = blackboard.subject; distanceFilter._inputList = attackMap.dataMap; distanceFilter.inputThreshold = 0.5f; bestVal = new Node_BestValue (); bestVal.topQuantity = 1; bestVal._inputList = distanceFilter._outputList; lowerNodes.Add (distanceFilter); lowerNodes.Add (bestVal); }
void NestedListInputTestNodeAI() { attackMap = new Node_DataMap (); attackMap.topNode = this; attackMap.InitializeNode (); distanceFilter = new Node_DistanceFilter (); distanceFilter._inputVar = blackboard.subject; distanceFilter._inputList = outerElNode._outputList; distanceFilter.inputThreshold = 0.5f; distanceFilter.outputThreshold = 0.5f; distanceFilter.InitializeNode (); weightBlend = new Node_WeightBlend (); weightBlend.InitializeNode (); // weightBlend._inputLists.Add (attackMap.dataMap); // weightBlend._inputLists.Add (distanceFilter._outputList); // TreeConstructor.inst.PassArgument (attackMap, weightBlend, VarType.IdWeightList, VarType.IdWeightNestedList, 0, 0); // TreeConstructor.inst.PassArgument (distanceFilter, weightBlend, VarType.IdWeightList, VarType.IdWeightNestedList, 0, 1); VarPass mapCon = attackMap.GetConnection (VarType.IdWeightList, DataDirection.OutcomeData, 0); VarPass distCon = distanceFilter.GetConnection (VarType.IdWeightList, DataDirection.OutcomeData, 0); VarPass blendCon1 = weightBlend.GetConnection (VarType.IdWeightNestedList, DataDirection.IncomeData, 0); VarPass blendCon2 = weightBlend.GetConnection (VarType.IdWeightNestedList, DataDirection.IncomeData, 1); if(mapCon == null) Debug.Log("1"); if(distCon == null) Debug.Log("2"); if(blendCon1 == null) Debug.Log("3"); if(blendCon2 == null) Debug.Log("4"); TreeConstructor.inst.BindConnections (mapCon, blendCon1, mapCon.varType, blendCon1.varType, mapCon.num, blendCon1.num); TreeConstructor.inst.BindConnections (distCon, blendCon2, distCon.varType, blendCon2.varType, distCon.num, blendCon2.num); lowerNodes.Add (distanceFilter); lowerNodes.Add (weightBlend); aiBlock.coreNodes = lowerNodes; aiBlock.dataNodes.Add (attackMap); }