public static void NewCharacterSuccess(NewCharacterSuccess P) { NewCharacterDialog.CharacterNameTextBox.Enabled = true; NewCharacterDialog.ConfirmButton.Enabled = true; NewCharacterDialog.Hide(); SceneFunctions.ShowMessage("Your character was created successfully."); SelectScene.CharacterList.Insert(0, P.CharInfo); SelectScene.SelectedIndex = 0; SelectScene.UpdateSelectButtons(); }
private void OpenNewCharacterDialog() { _character = new NewCharacterDialog { Parent = this }; _character.OnCreateCharacter += (o, e) => { Network.Enqueue(new C.NewCharacter { Name = _character.NameTextBox.Text, Class = _character.Class, Gender = _character.Gender }); }; }
public static void NewCharacter(NewCharacter P) { NewCharacterDialog.CharacterNameTextBox.Enabled = true; NewCharacterDialog.ConfirmButton.Enabled = true; switch (P.Result) { case 0: SceneFunctions.ShowMessage("An error occured when trying create your character."); break; case 1: NewCharacterDialog.Hide(); SceneFunctions.ShowMessage("Creating new characters is currently disabled."); break; case 2: SceneFunctions.ShowMessage("Your Character Name is not acceptable."); NewCharacterDialog.CharacterNameTextBox.SetFocus(); break; case 3: SceneFunctions.ShowMessage("The gender you selected does not exist.\n Contact a GM for assistance."); break; case 4: SceneFunctions.ShowMessage("The class you selected does not exist.\n Contact a GM for assistance."); break; case 5: SceneFunctions.ShowMessage("You cannot make anymore then " + Globals.MaxCharacterCount + " Characters."); NewCharacterDialog.Hide(); break; case 6: SceneFunctions.ShowMessage("A Character with this name already exists."); NewCharacterDialog.CharacterNameTextBox.SetFocus(); break; #if DEBUG default: throw new NotImplementedException(); #endif } }
protected override void Dispose(bool disposing) { if (disposing) { Background = null; _character = null; ServerLabel = null; CharacterDisplay = null; StartGameButton = null; NewCharacterButton = null; DeleteCharacterButton = null; CreditsButton = null; ExitGame = null; CharacterButtons = null; LastAccessLabel = null; LastAccessLabelLabel = null; Characters = null; _selected = 0; } base.Dispose(disposing); }
protected override void Dispose(bool disposing) { if (disposing) { Background = null; _character = null; ServerLabel = null; CharacterDisplay = null; StartGameButton = null; NewCharacterButton = null; DeleteCharacterButton = null; CreditsButton = null; ExitGame = null; CharacterButtons = null; LastAccessLabel = null;LastAccessLabelLabel = null; Characters = null; _selected = 0; } base.Dispose(disposing); }
public SelectScene(List<SelectInfo> characters) { SoundManager.PlaySound(SoundList.SelectMusic, true); Disposing += (o, e) => SoundManager.StopSound(SoundList.SelectMusic); Characters = characters; SortList(); KeyPress +=SelectScene_KeyPress; Background = new MirImageControl { Index = 64, Library = Libraries.Prguse, Parent = this, }; Title = new MirImageControl { Index = 40, Library = Libraries.Title, Parent = this, Location = new Point(364, 12) }; ServerLabel = new MirLabel { Location = new Point(322, 44), Parent = Background, Size = new Size(155, 17), Text = "Legend of Mir 2", DrawFormat = TextFormatFlags.HorizontalCenter | TextFormatFlags.VerticalCenter }; StartGameButton = new MirButton { Enabled = false, HoverIndex = 341, Index = 340, Library = Libraries.Title, Location = new Point(110, 568), Parent = Background, PressedIndex = 342 }; StartGameButton.Click += (o, e) => StartGame(); NewCharacterButton = new MirButton { HoverIndex = 344, Index = 343, Library = Libraries.Title, Location = new Point(230, 568), Parent = Background, PressedIndex = 345, GrayScale = true }; NewCharacterButton.Click += (o, e) => _character = new NewCharacterDialog { Parent = this }; DeleteCharacterButton = new MirButton { HoverIndex = 347, Index = 346, Library = Libraries.Title, Location = new Point(350, 568), Parent = Background, PressedIndex = 348 }; DeleteCharacterButton.Click += (o, e) => DeleteCharacter(); CreditsButton = new MirButton { HoverIndex = 350, Index = 349, Library = Libraries.Title, Location = new Point(470, 568), Parent = Background, PressedIndex = 351 }; ExitGame = new MirButton { HoverIndex = 353, Index = 352, Library = Libraries.Title, Location = new Point(590, 568), Parent = Background, PressedIndex = 354 }; ExitGame.Click += (o, e) => Program.Form.Close(); CharacterDisplay = new MirAnimatedControl { Animated = true, AnimationCount = 16, AnimationDelay = 250, FadeIn = true, FadeInDelay = 75, FadeInRate = 0.1F, Index = 220, Library = Libraries.ChrSel, Location = new Point(200, 300), Parent = Background, UseOffSet = true, Visible = false }; CharacterDisplay.AfterDraw += (o, e) => { // if (_selected >= 0 && _selected < Characters.Count && characters[_selected].Class == MirClass.Wizard) Libraries.ChrSel.DrawBlend(CharacterDisplay.Index + 560, CharacterDisplay.DisplayLocationWithoutOffSet, Color.White, true); }; CharacterButtons = new CharacterButton[4]; CharacterButtons[0] = new CharacterButton { Location = new Point(447, 122), Parent = Background, Sound = SoundList.ButtonA, }; CharacterButtons[0].Click += (o,e) => { if (characters.Count <= 0) return; _selected = 0; UpdateInterface(); }; CharacterButtons[1] = new CharacterButton { Location = new Point(447, 226), Parent = Background, Sound = SoundList.ButtonA, }; CharacterButtons[1].Click += (o, e) => { if (characters.Count <= 1) return; _selected = 1; UpdateInterface(); }; CharacterButtons[2] = new CharacterButton { Location = new Point(447, 330), Parent = Background, Sound = SoundList.ButtonA, }; CharacterButtons[2].Click += (o, e) => { if (characters.Count <= 2) return; _selected = 2; UpdateInterface(); }; CharacterButtons[3] = new CharacterButton { Location = new Point(447, 434), Parent = Background, Sound = SoundList.ButtonA, }; CharacterButtons[3].Click += (o, e) => { if (characters.Count <= 3) return; _selected = 3; UpdateInterface(); }; LastAccessLabel = new MirLabel { Location = new Point(140, 509), Parent = Background, Size = new Size(180, 21), DrawFormat = TextFormatFlags.Left | TextFormatFlags.VerticalCenter, Border = true, }; LastAccessLabelLabel = new MirLabel { Location = new Point(-80, -1), Parent = LastAccessLabel, Text = "Last Online:", Size = new Size(100, 21), DrawFormat = TextFormatFlags.Left | TextFormatFlags.VerticalCenter, Border = true, }; UpdateInterface(); }
public SelectScene(List <SelectInfo> characters) { SoundManager.PlaySound(SoundList.SelectMusic, true); Disposing += (o, e) => SoundManager.StopSound(SoundList.SelectMusic); Characters = characters; SortList(); KeyPress += SelectScene_KeyPress; Background = new MirImageControl { Index = 64, Library = Libraries.Prguse, Parent = this, }; Title = new MirImageControl { Index = 40, Library = Libraries.Title, Parent = this, Location = new Point(364, 12) }; ServerLabel = new MirLabel { Location = new Point(322, 44), Parent = Background, Size = new Size(155, 17), Text = GameLanguage.GameName, DrawFormat = TextFormatFlags.HorizontalCenter | TextFormatFlags.VerticalCenter }; StartGameButton = new MirButton { Enabled = false, HoverIndex = 341, Index = 340, Library = Libraries.Title, Location = new Point(110, 568), Parent = Background, PressedIndex = 342, GrayScale = true }; StartGameButton.Click += (o, e) => StartGame(); NewCharacterButton = new MirButton { HoverIndex = 344, Index = 343, Library = Libraries.Title, Location = new Point(230, 568), Parent = Background, PressedIndex = 345, }; NewCharacterButton.Click += (o, e) => _character = new NewCharacterDialog { Parent = this }; DeleteCharacterButton = new MirButton { HoverIndex = 347, Index = 346, Library = Libraries.Title, Location = new Point(350, 568), Parent = Background, PressedIndex = 348 }; DeleteCharacterButton.Click += (o, e) => DeleteCharacter(); CreditsButton = new MirButton { HoverIndex = 350, Index = 349, Library = Libraries.Title, Location = new Point(470, 568), Parent = Background, PressedIndex = 351 }; ExitGame = new MirButton { HoverIndex = 353, Index = 352, Library = Libraries.Title, Location = new Point(590, 568), Parent = Background, PressedIndex = 354 }; ExitGame.Click += (o, e) => Program.Form.Close(); CharacterDisplay = new MirAnimatedControl { Animated = true, AnimationCount = 16, AnimationDelay = 250, FadeIn = true, FadeInDelay = 75, FadeInRate = 0.1F, Index = 220, Library = Libraries.ChrSel, Location = new Point(200, 300), Parent = Background, UseOffSet = true, Visible = false }; CharacterDisplay.AfterDraw += (o, e) => { // if (_selected >= 0 && _selected < Characters.Count && characters[_selected].Class == MirClass.Wizard) Libraries.ChrSel.DrawBlend(CharacterDisplay.Index + 560, CharacterDisplay.DisplayLocationWithoutOffSet, Color.White, true); }; CharacterButtons = new CharacterButton[4]; CharacterButtons[0] = new CharacterButton { Location = new Point(447, 122), Parent = Background, Sound = SoundList.ButtonA, }; CharacterButtons[0].Click += (o, e) => { if (characters.Count <= 0) { return; } _selected = 0; UpdateInterface(); }; CharacterButtons[1] = new CharacterButton { Location = new Point(447, 226), Parent = Background, Sound = SoundList.ButtonA, }; CharacterButtons[1].Click += (o, e) => { if (characters.Count <= 1) { return; } _selected = 1; UpdateInterface(); }; CharacterButtons[2] = new CharacterButton { Location = new Point(447, 330), Parent = Background, Sound = SoundList.ButtonA, }; CharacterButtons[2].Click += (o, e) => { if (characters.Count <= 2) { return; } _selected = 2; UpdateInterface(); }; CharacterButtons[3] = new CharacterButton { Location = new Point(447, 434), Parent = Background, Sound = SoundList.ButtonA, }; CharacterButtons[3].Click += (o, e) => { if (characters.Count <= 3) { return; } _selected = 3; UpdateInterface(); }; LastAccessLabel = new MirLabel { Location = new Point(140, 509), Parent = Background, Size = new Size(180, 21), DrawFormat = TextFormatFlags.Left | TextFormatFlags.VerticalCenter, Border = true, }; LastAccessLabelLabel = new MirLabel { Location = new Point(-80, -1), Parent = LastAccessLabel, Text = GameLanguage.LastOnline, Size = new Size(100, 21), DrawFormat = TextFormatFlags.Left | TextFormatFlags.VerticalCenter, Border = true, }; UpdateInterface(); }
public SelectScene(List <SelectInfo> characters) { SoundManager.PlaySound(SoundList.SelectMusic, true); Disposing += (o, e) => SoundManager.StopSound(SoundList.SelectMusic); Characters = characters; SortList(); KeyPress += SelectScene_KeyPress; Background = new MirImageControl { Index = 65, Library = Libraries.Prguse, Parent = this, }; Title = new MirImageControl { Index = 40, Library = Libraries.Title, Parent = this, Location = new Point(468, 20) }; ServerLabel = new MirLabel { Location = new Point(432, 60), // Location = new Point(322, 44), Parent = Background, Size = new Size(155, 17), Text = "Legend of Mir 2", DrawFormat = TextFormatFlags.HorizontalCenter | TextFormatFlags.VerticalCenter }; var xPoint = ((Settings.ScreenWidth - 200) / 5); StartGameButton = new MirButton { Enabled = false, HoverIndex = 341, Index = 340, Library = Libraries.Title, Location = new Point(100 + (xPoint * 1) - (xPoint / 2) - 50, Settings.ScreenHeight - 32), Parent = Background, PressedIndex = 342 }; StartGameButton.Click += (o, e) => StartGame(); NewCharacterButton = new MirButton { HoverIndex = 344, Index = 343, Library = Libraries.Title, Location = new Point(100 + (xPoint * 2) - (xPoint / 2) - 50, Settings.ScreenHeight - 32), Parent = Background, PressedIndex = 345, }; NewCharacterButton.Click += (o, e) => _character = new NewCharacterDialog { Parent = this }; DeleteCharacterButton = new MirButton { HoverIndex = 347, Index = 346, Library = Libraries.Title, Location = new Point(100 + (xPoint * 3) - (xPoint / 2) - 50, Settings.ScreenHeight - 32), Parent = Background, PressedIndex = 348 }; DeleteCharacterButton.Click += (o, e) => DeleteCharacter(); CreditsButton = new MirButton { HoverIndex = 350, Index = 349, Library = Libraries.Title, Location = new Point(100 + (xPoint * 4) - (xPoint / 2) - 50, Settings.ScreenHeight - 32), Parent = Background, PressedIndex = 351 }; CreditsButton.Click += (o, e) => { }; ExitGame = new MirButton { HoverIndex = 353, Index = 352, Library = Libraries.Title, Location = new Point(100 + (xPoint * 5) - (xPoint / 2) - 50, Settings.ScreenHeight - 32), Parent = Background, PressedIndex = 354 }; ExitGame.Click += (o, e) => Program.Form.Close(); CharacterDisplay = new MirAnimatedControl { Animated = true, AnimationCount = 16, AnimationDelay = 250, FadeIn = true, FadeInDelay = 75, FadeInRate = 0.1F, Index = 220, Library = Libraries.ChrSel, Location = new Point(260, 420), Parent = Background, UseOffSet = true, Visible = false }; CharacterDisplay.AfterDraw += (o, e) => { // if (_selected >= 0 && _selected < Characters.Count && characters[_selected].Class == MirClass.Wizard) Libraries.ChrSel.DrawBlend(CharacterDisplay.Index + 560, CharacterDisplay.DisplayLocationWithoutOffSet, Color.White, true); }; CharacterButtons = new CharacterButton[4]; CharacterButtons[0] = new CharacterButton { Location = new Point(637, 194), Parent = Background, Sound = SoundList.ButtonA, }; CharacterButtons[0].Click += (o, e) => { if (characters.Count <= 0) { return; } _selected = 0; UpdateInterface(); }; CharacterButtons[1] = new CharacterButton { Location = new Point(637, 298), Parent = Background, Sound = SoundList.ButtonA, }; CharacterButtons[1].Click += (o, e) => { if (characters.Count <= 1) { return; } _selected = 1; UpdateInterface(); }; CharacterButtons[2] = new CharacterButton { Location = new Point(637, 402), Parent = Background, Sound = SoundList.ButtonA, }; CharacterButtons[2].Click += (o, e) => { if (characters.Count <= 2) { return; } _selected = 2; UpdateInterface(); }; CharacterButtons[3] = new CharacterButton { Location = new Point(637, 506), Parent = Background, Sound = SoundList.ButtonA, }; CharacterButtons[3].Click += (o, e) => { if (characters.Count <= 3) { return; } _selected = 3; UpdateInterface(); }; LastAccessLabel = new MirLabel { Location = new Point(265, 609), Parent = Background, Size = new Size(180, 21), DrawFormat = TextFormatFlags.Left | TextFormatFlags.VerticalCenter, Border = true, }; LastAccessLabelLabel = new MirLabel { Location = new Point(-65, 0), Parent = LastAccessLabel, Text = "Last Online:", Size = new Size(100, 21), DrawFormat = TextFormatFlags.Left | TextFormatFlags.VerticalCenter, Border = true, }; UpdateInterface(); Program.discord.UpdateStage(StatusType.GameState, GameState.SelectingCharacter); Program.discord.UpdateActivity(); }
public SelectScene(List <SelectInfo> characters) { SoundManager.PlaySound(SoundList.SelectMusic, true); Disposing += (o, e) => SoundManager.StopSound(SoundList.SelectMusic); Characters = characters; SortList(); KeyPress += SelectScene_KeyPress; Background = new MirImageControl { Index = 65, Library = Libraries.Prguse, Parent = this, }; Title = new MirImageControl { Index = 40, Library = Libraries.Title, Parent = this, Location = new Point(600, 20) //标题栏图片左侧边缘距离左侧边框位置 }; ServerLabel = new MirLabel { Location = new Point(560, 60), //选择人物界面上方标题栏位置1280X768位置 // Location = new Point(432, 60),//选择人物界面上方标题栏位置1024X768大小时位置(432, 60)为左右中心.公式=分辨率宽度/2-80 Parent = Background, Size = new Size(155, 17), Text = "热血无限国际传奇Ⅱ", //人物创建选择界面上方游戏标题 DrawFormat = TextFormatFlags.HorizontalCenter | TextFormatFlags.VerticalCenter }; var xPoint = ((Settings.ScreenWidth - 200) / 5); //底部按钮左右均分位置 StartGameButton = new MirButton { Enabled = false, HoverIndex = 341, Index = 340, Library = Libraries.Title, Location = new Point(100 + (xPoint * 1) - (xPoint / 2) - 50, Settings.ScreenHeight - 32), Parent = Background, PressedIndex = 342 }; StartGameButton.Click += (o, e) => StartGame(); NewCharacterButton = new MirButton { HoverIndex = 344, Index = 343, Library = Libraries.Title, Location = new Point(100 + (xPoint * 2) - (xPoint / 2) - 50, Settings.ScreenHeight - 32), Parent = Background, PressedIndex = 345, }; NewCharacterButton.Click += (o, e) => _character = new NewCharacterDialog { Parent = this }; DeleteCharacterButton = new MirButton { HoverIndex = 347, Index = 346, Library = Libraries.Title, Location = new Point(100 + (xPoint * 3) - (xPoint / 2) - 50, Settings.ScreenHeight - 32), Parent = Background, PressedIndex = 348 }; DeleteCharacterButton.Click += (o, e) => DeleteCharacter(); CreditsButton = new MirButton { HoverIndex = 350, Index = 349, Library = Libraries.Title, Location = new Point(100 + (xPoint * 4) - (xPoint / 2) - 50, Settings.ScreenHeight - 32), Parent = Background, PressedIndex = 351 }; CreditsButton.Click += (o, e) => { }; ExitGame = new MirButton { HoverIndex = 353, Index = 352, Library = Libraries.Title, Location = new Point(100 + (xPoint * 5) - (xPoint / 2) - 50, Settings.ScreenHeight - 32), Parent = Background, PressedIndex = 354 }; ExitGame.Click += (o, e) => Program.Form.Close(); CharacterDisplay = new MirAnimatedControl //选择人物展示动画 { Animated = true, AnimationCount = 16, //动画图片数量 AnimationDelay = 150, //动画延时250默认 FadeIn = true, FadeInDelay = 275, //淡入淡出延时75默认 FadeInRate = 0.1F, Index = 220, Library = Libraries.ChrSel, Location = new Point(360, 450), //动画位置(距离左侧距离260, 距离顶部距离420)默认(260, 420) Parent = Background, UseOffSet = true, Visible = false }; CharacterDisplay.AfterDraw += (o, e) => { // if (_selected >= 0 && _selected < Characters.Count && characters[_selected].Class == MirClass.Wizard) Libraries.ChrSel.DrawBlend(CharacterDisplay.Index + 560, CharacterDisplay.DisplayLocationWithoutOffSet, Color.White, true); }; CharacterButtons = new CharacterButton[4];//人物选择按钮创建4个 CharacterButton[4] CharacterButtons[0] = new CharacterButton { Location = new Point(637, 194), //人物选择按钮位置 Parent = Background, Sound = SoundList.ButtonA, }; CharacterButtons[0].Click += (o, e) => { if (characters.Count <= 0) { return; } _selected = 0; UpdateInterface(); }; CharacterButtons[1] = new CharacterButton { Location = new Point(637, 298), Parent = Background, Sound = SoundList.ButtonA, }; CharacterButtons[1].Click += (o, e) => { if (characters.Count <= 1) { return; } _selected = 1; UpdateInterface(); }; CharacterButtons[2] = new CharacterButton { Location = new Point(637, 402), Parent = Background, Sound = SoundList.ButtonA, }; CharacterButtons[2].Click += (o, e) => { if (characters.Count <= 2) { return; } _selected = 2; UpdateInterface(); }; CharacterButtons[3] = new CharacterButton { Location = new Point(637, 506), Parent = Background, Sound = SoundList.ButtonA, }; CharacterButtons[3].Click += (o, e) => { if (characters.Count <= 3) { return; } _selected = 3; UpdateInterface(); }; LastAccessLabel = new MirLabel //205行起始 { Location = new Point(265, 609), Parent = Background, Size = new Size(180, 21), DrawFormat = TextFormatFlags.Left | TextFormatFlags.VerticalCenter, Border = true, }; LastAccessLabelLabel = new MirLabel { Location = new Point(-65, 0), Parent = LastAccessLabel, Text = "上次在线:", Size = new Size(100, 21), DrawFormat = TextFormatFlags.Left | TextFormatFlags.VerticalCenter, Border = true, }; UpdateInterface(); }