public GameObject SpawnPrefabInternal(int prefabId, int networkId, int owner, int controller, params object[] args) { Debug.Log("SpawnPrefabInternal : " + prefabId + " :" + networkId + " : " + owner + " : " + controller); if (GetConnection(owner) == null) { Debug.Log("SpawnPrefabInternal:: No connection with index: " + owner + ". Ignoring this SpawnPrefabInternal call"); } GameObject prefab = GetPrefab(prefabId); NetworkEntity ngo = null; if (prefab != null) { GameObject g = GameObject.Instantiate(prefab); ngo = g.GetComponent <NetworkEntity>(); ngo.prefabId = prefabId; ngo.networkId = networkId; ngo.owner = owner; ngo.controller = controller; ngo.OnSpawn(args); } //add it to the owners entity list if (ngo != null) { //SteamConnection c = GetConnection(owner); StoreEntity(owner, networkId, ngo); //c.entities[networkId] = ngo; } return(ngo.gameObject); }