private void CreateNewAi(int count) { for (int i = count; i > 0; i--) { var aiView = viewManager.CreateView("AI"); var ai = aiView.GetComponent <AiCreator>(); ai.SetTargetRoot(rootOrigin); ai.AiManager = this; unspawned.Add(ai); } }
void CreateCharacter(string playerName, NetConnection connection) { if (!InputValidator.LowercaseOnly(playerName)) { return; } LoginServer.Account account; if (!loginServer.TryGetAccount(connection, out account)) { return; } if (database.HasKey(playerName)) { socket.Send("NameTakenResponse", connection); return; } NetStream playerData = NetStream.New(); playerData.WriteString(playerName); playerData.WriteInt(100); playerData.WriteVector3(Vector3.zero); ulong key; if (!database.TryAdd(playerName, playerData, out key)) { return; } if (!AddCharacterNameKey(key, account.Id)) { database.TryDelete(key); playerData.Release(); return; } playerData.Position = 0; viewManager.CreateView(connection, "Player", playerData); }
public void SpawnPickup(IInvItem item, Vector3 position) { PickupCreator pickup; if (unsetPickups.Count == 0) { var pickupObject = viewManager.CreateView("Pickup"); pickup = pickupObject.GetComponent <PickupCreator>(); } else { pickup = unsetPickups[0]; unsetPickups.RemoveAt(0); } pickup.Set(item, position); setPickups.Add(pickup); }
private void SpawnPlayer(NetConnection connection) { viewManager.CreateView(connection, 0, "SimplePlayer"); }
private void SpawnRequest(NetConnection conn) { Debug.Log("Spawning player..."); netViewManager.CreateView(conn, 0, "Player"); }