private void PickRandomGameOrGoToRestart() { var currentScene = mySceneLoader.GetCurrentSceneName(); if (currentScene.Equals("GameLobby")) { var currentLives = scoreKeeper.GetCurrentLives(); if (currentLives > 0) { mySceneLoader.GetRandomGame_Delay(); } else { mySceneLoader.GoToRestart_Delay(); } } }
private void Awake() { scoreKeeper = FindObjectOfType <ScoreKeeper>(); mySceneLoader = FindObjectOfType <MySceneLoader>(); var currentScene = mySceneLoader.GetCurrentSceneName(); if (currentScene.Equals("GameLobby")) { var currentLives = scoreKeeper.GetCurrentLives(); if (currentLives > 0) { mySceneLoader.GetRandomGame_Delay(); } else { mySceneLoader.GoToRestart_Delay(); } } }