private static void Main(string[] args) { Text.Clear(); Console.WindowWidth = ConsoleWidth; Console.WindowHeight = ConsoleHeight; Console.BufferHeight = ConsoleHeight; Console.BufferWidth = ConsoleWidth; while (RunningGame) { switch (GameState) { case GameState.Menu: RpgController.MainMenu(); break; case GameState.Start: RpgController.StartNewGame(); break; case GameState.Playing: if (Player.Instance.CurrentGladiator.CurrentZone == null) { IZone currentZone = ZoneFactory.GetZone(ZoneLevel.One); Header.Map = currentZone.Map; Player.Instance.CurrentGladiator.CurrentZone = currentZone; } Player.Instance.CurrentGladiator.CurrentZone.StateChanged(GameEvent.ZoneEnter); Text.WriteLine("Welcome to the Arena Of Death!.\nNavigate through the arena to kill enemies.\n"); RpgController.Navigate(); break; case GameState.Interacting: InteractionController.Interact(Player.Instance.CurrentGladiator, Player.Instance.CurrentGladiator.Target); break; case GameState.Battle: Text.ClearWithAbilities(); RpgController.Battle(); break; case GameState.Quit: RpgController.QuitGame(); break; case GameState.GameOver: Zone1.Instance.Dispose(); var repo = new MongoRepository(); //display ladder board repo.AddGladiatorToHistory(Player.Instance.CurrentGladiator); //repo.AddGladiator(Player.Instance.CurrentGladiator); Thread.Sleep(2000); //Console.WriteLine(repo.GetGladiatorHistory("YOMAN").Result.kills); //repo.RemoveGladiatorHistoryRecord("JAVY"); GameState = GameState.Menu; Text.Clear(); break; } } }