private void Initiliase(MeshPtr meshPtr, bool autodispose_meshPtr, Vector3 scale, Quaternion qua, Vector3 pos, bool readtextcroodnitas) { this._scale = scale; //this._meshPtr = meshPtr; this.meshName = meshPtr.Name; this.opType = meshPtr.GetSubMesh(0).operationType; this._readTextureCoordinate = readtextcroodnitas; this._quaoffset = qua; this._posoffset = pos; PrepareBuffers(meshPtr); ReadData(meshPtr); if (autodispose_meshPtr) { meshPtr.Dispose(); meshPtr = null; } }