/// <summary> /// Cleans up. /// </summary> /// <param name="factory">The factory.</param> public virtual void CleanUp(PloobsEngine.Engine.GraphicFactory factory) { if (Modelo != null) { Modelo.CleanUp(factory); } Material.CleanUp(factory); Modelo = null; Material = null; PhysicObject = null; IObjectAttachment.Clear(); IObjectAttachment = null; }