public override byte[] Serialize(bool partofsomethingelse)
            {
                int  currentIndex = 0, length = 0;
                bool hasmetacomponents = false;

                byte[]        thischunk, scratch1, scratch2;
                List <byte[]> pieces = new List <byte[]>();
                GCHandle      h;

                //link_state
                if (link_state == null)
                {
                    link_state = new Messages.gazebo_msgs.LinkState();
                }
                pieces.Add(link_state.Serialize(true));
                //combine every array in pieces into one array and return it
                int __a_b__f = pieces.Sum((__a_b__c) => __a_b__c.Length);
                int __a_b__e = 0;

                byte[] __a_b__d = new byte[__a_b__f];
                foreach (var __p__ in pieces)
                {
                    Array.Copy(__p__, 0, __a_b__d, __a_b__e, __p__.Length);
                    __a_b__e += __p__.Length;
                }
                return(__a_b__d);
            }
            public override byte[] Serialize(bool partofsomethingelse)
            {
                int  currentIndex = 0, length = 0;
                bool hasmetacomponents = false;

                byte[]        thischunk, scratch1, scratch2;
                List <byte[]> pieces = new List <byte[]>();
                GCHandle      h;

                //link_state
                if (link_state == null)
                {
                    link_state = new Messages.gazebo_msgs.LinkState();
                }
                pieces.Add(link_state.Serialize(true));
                //success
                thischunk    = new byte[1];
                thischunk[0] = (byte)((bool)success ? 1 : 0);
                pieces.Add(thischunk);
                //status_message
                if (status_message == null)
                {
                    status_message = "";
                }
                scratch1  = Encoding.ASCII.GetBytes((string)status_message);
                thischunk = new byte[scratch1.Length + 4];
                scratch2  = BitConverter.GetBytes(scratch1.Length);
                Array.Copy(scratch1, 0, thischunk, 4, scratch1.Length);
                Array.Copy(scratch2, thischunk, 4);
                pieces.Add(thischunk);
                //combine every array in pieces into one array and return it
                int __a_b__f = pieces.Sum((__a_b__c) => __a_b__c.Length);
                int __a_b__e = 0;

                byte[] __a_b__d = new byte[__a_b__f];
                foreach (var __p__ in pieces)
                {
                    Array.Copy(__p__, 0, __a_b__d, __a_b__e, __p__.Length);
                    __a_b__e += __p__.Length;
                }
                return(__a_b__d);
            }