void Awake() { InitialiseAudioSources(); Compass = MeshGenerator.CreateCompass(50f, 2f, 20f, 40); Compass.transform.parent = transform; // Compass.transform.position = transform.position; // testing... Compass.transform.position += 1.5f * Vector3.up; Compass.GetComponent <MeshRenderer>().material = CompassMaterial; AddTriggers(); }