public static WagonFloor GenerateWagonFloor() { GameObject floorObject = MeshGenerator.CreateEmptyObject("Floor", "Train"); Vector3[] vertices = new Vector3[0]; int[] triangles = new int[0]; float left = -Wagon.Width / 2; float right = Wagon.Width / 2; float front = 0f; float back = Wagon.Length; float bot = 0f; float top = WagonFloor.FloorHeight; MeshGenerator.AddCube(ref vertices, ref triangles, left, right, front, back, top, bot); MeshGenerator.ApplyMesh(floorObject, vertices, triangles, MaterialHandler.Instance.DefaultColor); WagonFloor floor = floorObject.AddComponent <WagonFloor>(); floor.Init(null); return(floor); }