예제 #1
0
파일: ChestSC.cs 프로젝트: cabera2/PLS
    // Start is called before the first frame update
    void Start()
    {
        if (GetComponent <MapSaverSC>() != null)
        {
            _MSSC = GetComponent <MapSaverSC>();
            if (_MSSC._Used == true)
            {
                _OpenedB = true;
                GetComponent <SpriteRenderer>().sprite = _Opended;
            }
            else
            {
                _Ani         = GetComponent <Animator>();
                _Ani.enabled = true;
            }
        }
        else
        {
            _Ani         = GetComponent <Animator>();
            _Ani.enabled = true;
        }



        if (GetComponent <MapSaverSC>() != null)
        {
        }
        else
        {
        }
        _Ani = GetComponent <Animator>();
    }
예제 #2
0
파일: HiddenPathSC.cs 프로젝트: cabera2/PLS
 // Start is called before the first frame update
 void Start()
 {
     _SR = GetComponent <SpriteRenderer>();
     if (GetComponent <MapSaverSC>() != null)
     {
         _MSSC = GetComponent <MapSaverSC>();
     }
 }