public void timer_2_Elapsed(object sender, ElapsedEventArgs e)
        {
            this.timer_2.Enabled = false;
            this.timer_2.Close();
            this.timer_2.Dispose();
            int num = 0;

            try
            {
                foreach (int list0 in THIET_LAP_BOSS_CLASS2.list_0)
                {
                    foreach (TBL_XWWL_NPC value in MapClass.GetnpcTemplate(int.Parse(this.string_0[1])).Values)
                    {
                        if (value.FLD_INDEX != list0)
                        {
                            continue;
                        }
                        num++;
                    }
                }
            }
            catch (Exception exception)
            {
                Form1.WriteLine(1, string.Concat("计算BOSS攻城的怪物所剩数量出错:", exception));
            }
            if (num <= 0)
            {
                try
                {
                    foreach (Players player in World.allConnectedChars.Values)
                    {
                        player.System_Announcement(string.Concat("[", TBL_XWWL_MAP.smethod_0(int.Parse(this.string_0[1])), "]保卫战中获得胜利"));
                    }
                }
                catch (Exception exception1)
                {
                    Form1.WriteLine(1, string.Concat("THOI_GIAN_KET_THUC_SU_KIEN3 说话2 出错:", exception1));
                }
            }
            else
            {
                try
                {
                    foreach (Players value1 in World.allConnectedChars.Values)
                    {
                        value1.System_Announcement(string.Concat("非常遗憾,怪物们已经占领[", TBL_XWWL_MAP.smethod_0(int.Parse(this.string_0[1])), "]你们的安全正在受到威胁,请在下一次战斗中务必把可恶的怪物消灭掉"));
                    }
                    this.Dispose();
                }
                catch (Exception exception2)
                {
                    Form1.WriteLine(1, string.Concat("THOI_GIAN_KET_THUC_SU_KIEN3 说话 出错:", exception2));
                    this.Dispose();
                }
            }
        }