public override void refreshUI() { MainMeunItemData dt = this.data as MainMeunItemData; if (dt != null) { levelName.text = dt.Name; } }
private void onloadScene() { MainMeunItemData dt = this.data as MainMeunItemData; if (dt != null) { SceneMgr.Instance.onLoadScene(dt.LevelName, null, (progress) => { DDOLCanvas.Instance.setFill(progress); }, true); } }