public override void GenerateLoot() { AddLoot(LootPack.Rich); AddLoot(LootPack.MedScrolls, 2); AddLoot(LootPack.NecroRegs, 15, 25); AddLoot(LootPack.LootItemCallback(DropTreasureMap)); }
public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 2); AddLoot(LootPack.HighScrolls, Utility.RandomMinMax(5, 20)); AddLoot(LootPack.MageryRegs, 31); AddLoot(LootPack.LootItemCallback(ClayGolem.CheckSpawnCrystal, 33.0, 5, false, false)); }
public override void GenerateLoot() { AddLoot(LootPack.Gems, 1, 2); AddLoot(LootPack.LootGold(100, 180)); AddLoot(LootPack.LootItem <ZoogiFungus>(100.0, 1, false, true)); AddLoot(LootPack.LootItemCallback(SolenHelper.PackPicnicBasket, 1.0, 1, false, false)); }
public override void GenerateLoot() { AddLoot(LootPack.Rich); AddLoot(LootPack.LootItem <ZoogiFungus>(0.05 > Utility.RandomDouble() ? 25 : 5)); AddLoot(LootPack.LootItemCallback(SolenHelper.PackPicnicBasket, 1.0, 1, false, false)); AddLoot(LootPack.LootItem <BallOfSummoning>(5.0)); }
public override void GenerateLoot() { AddLoot(LootPack.Rich, 2); AddLoot(LootPack.LootItemCallback(ClayGolem.CheckSpawnCrystal, 20.0, 1, false, false)); AddLoot(LootPack.LootItem<FertileDirt>()); AddLoot(LootPack.LootItem<ExecutionersCap>()); }
public override void GenerateLoot() { AddLoot(LootPack.Average, 2); AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 4)); AddLoot(LootPack.LootItem <ZoogiFungus>(0.05 > Utility.RandomDouble() ? 16 : 4)); AddLoot(LootPack.LootItemCallback(SolenHelper.PackPicnicBasket, 1.0, 1, false, false)); }
public override void GenerateLoot() { AddLoot(LootPack.Rich, 2); AddLoot(LootPack.LootItem<ExecutionersCap>()); AddLoot(LootPack.LootItemCallback(SpawnGears, 5.0, 1, false, false)); AddLoot(LootPack.LootItemCallback(CheckSpawnCrystal, 20.0, 1, false, false)); }
public override void GenerateLoot() { AddLoot(LootPack.Rich); AddLoot(LootPack.Gems); AddLoot(LootPack.LootItem <PowerCrystal>(10.0)); AddLoot(LootPack.LootItem <ClockworkAssembly>(40.0)); AddLoot(LootPack.LootItemCallback(Golem.SpawnGears, 5.0, 1, false, false)); }
public override void GenerateLoot() { AddLoot(LootPack.Meager); AddLoot(LootPack.LootItem <Bolt>(10, 20)); AddLoot(LootPack.LootItem <Arrow>(10, 20)); AddLoot(LootPack.LootItemCallback(DropWeapons)); AddLoot(LootPack.LootItemCallback(DropRegs)); }
public override void GenerateLoot() { AddLoot(LootPack.Rich); AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 4)); AddLoot(LootPack.LootItem <ZoogiFungus>(0.05 > Utility.RandomDouble() ? 13 : 3)); AddLoot(LootPack.LootItemCallback(SolenHelper.PackPicnicBasket, 1.0, 1, false, false)); AddLoot(LootPack.LootItem <BraceletOfBinding>(5.0)); }
public override void GenerateLoot() { AddLoot(LootPack.Average, 2); AddLoot(LootPack.MedScrolls, 2); AddLoot(LootPack.PeculiarSeed2); AddLoot(LootPack.LootItem <ArcaneGem>()); AddLoot(LootPack.LootItemCallback(RegBag)); }
public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.Meager); AddLoot(LootPack.Gems); AddLoot(LootPack.LootItem <FertileDirt>(Utility.RandomMinMax(1, 4))); AddLoot(LootPack.LootItem <MandrakeRoot>()); AddLoot(LootPack.LootItemCallback(SpawnOre)); }
public override void GenerateLoot() { AddLoot(LootPack.Rich, 1); AddLoot(LootPack.MageryRegs, Utility.RandomMinMax(1, 2)); AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 2)); AddLoot(LootPack.LootItem<ExecutionersCap>()); AddLoot(LootPack.LootItem<ExecutionersCap>(33.0)); AddLoot(LootPack.LootItemCallback(ClayGolem.CheckSpawnCrystal, 5.0, 1, false, false)); }
public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.Meager); AddLoot(LootPack.Gems); AddLoot(LootPack.LootItemCallback(SpawnOre, 100.0, 5, false, true)); AddLoot(LootPack.LootItem <FertileDirt>(1, 4, true)); AddLoot(LootPack.LootItem <MandrakeRoot>(true)); }
public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 2); AddLoot(LootPack.MageryRegs, Utility.RandomMinMax(1, 2)); AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 2)); AddLoot(LootPack.LootItem<Granite>()); AddLoot(LootPack.LootItem<Sand>()); AddLoot(LootPack.LootItemCallback(ClayGolem.CheckSpawnCrystal, 15.0, 1, false, false)); }
public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); AddLoot(LootPack.Rich); AddLoot(LootPack.Gems); AddLoot(LootPack.LootItem <BlackthornWelcomeBook>(2.0)); AddLoot(LootPack.LootItem <PowerCrystal>()); AddLoot(LootPack.LootItemCallback(Golem.SpawnGears, 5.0, 1, false, false)); }
public override void GenerateLoot() { AddLoot(LootPack.Rich, 2); AddLoot(LootPack.Gems); AddLoot(LootPack.LootItem<Saltpeter>(100.0, Utility.RandomMinMax(1, 5), false, true)); AddLoot(LootPack.LootItem<Potash>(100.0, Utility.RandomMinMax(1, 5), false, true)); AddLoot(LootPack.LootItem<Charcoal>(100.0, Utility.RandomMinMax(1, 5), false, true)); AddLoot(LootPack.LootItem<BlackPowder>(100.0, Utility.RandomMinMax(1, 5), false, true)); AddLoot(LootPack.LootItemCallback(ClayGolem.CheckSpawnCrystal, 10.0, 1, false, false)); }
public override void GenerateLoot() { AddLoot(LootPack.LootItem <IronIngot>(Utility.RandomMinMax(13, 21), true)); AddLoot(LootPack.LootItem <PowerCrystal>(1.0)); AddLoot(LootPack.LootItem <ClockworkAssembly>(15.0)); AddLoot(LootPack.LootItem <ArcaneGem>(20.0, 1, false, true)); AddLoot(LootPack.LootItem <Gears>(25.0)); AddLoot(LootPack.LootItemCallback(SpawnGears, 5.0, 1, false, false)); }
public override void GenerateLoot() { AddLoot(LootPack.Average, 2); AddLoot(LootPack.PeculiarSeed3); AddLoot(LootPack.Bones); AddLoot(LootPack.LootItem <Bone>(100.0, 3, false, true)); AddLoot(LootPack.LootItem <FertileDirt>(100.0, Utility.RandomMinMax(1, 5), false, true)); AddLoot(LootPack.LootItemCallback(RandomOre, 100.0, Utility.RandomMinMax(1, 10), false, true)); AddLoot(LootPack.LootItemCallback(RandomSkeleton, 7.0, 1, false, true)); }
public override void GenerateLoot() { AddLoot(LootPack.Rich, 2); AddLoot(LootPack.LootItemCallback(ClayGolem.CheckSpawnCrystal, 10.0, 1, false, false)); AddLoot(LootPack.LootItem<SulfurousAsh>(5, false)); }
public override void GenerateLoot() { AddLoot(LootPack.Meager); AddLoot(LootPack.LootItemCallback(GenerateBodyPart, 50.0, 1, false, false)); }
public override void GenerateLoot() { AddLoot(LootPack.Rich, 2); AddLoot(LootPack.LootItemCallback(TryDropMoonstone, 0.25, Utility.RandomMinMax(1, 5), false, false)); }
public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 2); AddLoot(LootPack.LootItemCallback(CheckAbilityLootItem, 100.0, Utility.RandomMinMax(10, 25), false, true)); }
public override void GenerateLoot() { AddLoot(LootPack.Meager); AddLoot(LootPack.LootItemCallback(e => Loot.RandomWeapon())); }
public override void GenerateLoot() { AddLoot(LootPack.Rich); AddLoot(LootPack.Average); AddLoot(LootPack.LootItemCallback(AddLootContainer)); }
public override void GenerateLoot() { AddLoot(LootPack.SuperBoss, 8); AddLoot(LootPack.LootItemCallback(RandomGoody, 10.0, 1, false, false)); }
public override void GenerateLoot() { AddLoot(LootPack.LootGold(50, 70)); AddLoot(LootPack.LootItemCallback(TryDropEggsac, 25.0, Utility.RandomMinMax(1, 5), false, false)); }
public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 2); AddLoot(LootPack.LootItemCallback(ClayGolem.CheckSpawnCrystal, 33.0, 5, false, false)); AddLoot(LootPack.LootItem<VoidCore>(20.0)); }
public override void GenerateLoot() { AddLoot(LootPack.Rich, 3); AddLoot(LootPack.LootItemCallback(ClayGolem.CheckSpawnCrystal, 15.0, 1, false, false)); }
public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 2); AddLoot(LootPack.LootItemCallback(ClayGolem.CheckSpawnCrystal, 33.0, 5, false, false)); }