private void SpawnPickables() { var pickableTypeProvider = new LoopingEnumerator <TypePickable.TypePickable>(DefaultTypePickable); for (int i = 0; i < nbOfPickableToSpawn; ++i) { CreatePickable( CreateRandomCoordonate(), pickableTypeProvider.Next() ); } }
private void SpawnNpcs() { var stragegyProvider = new LoopingEnumerator <NpcStrategy>(DefaultStrategies); var spawnsPoints = GenerateSpawnPoints(); for (var i = 0; i < GameValues.NbOfEnemies; i++) { SpawnNpc( spawnsPoints[i], stragegyProvider.Next() ); } }
private void SpawnEnnemies() { var stragegyProvider = new LoopingEnumerator <EnemyStrategy>(DefaultStrategies); var colorProvider = new LoopingEnumerator <Color>(colors); for (var i = 0; i < transform.childCount; i++) { SpawnEnnemy( transform.GetChild(i).position, stragegyProvider.Next(), colorProvider.Next() ); } }
private void SpawnEnnemies() { //var stragegyProvider = new LoopingEnumerator<EnnemyStrategy>(DefaultStrategies); var colorProvider = new LoopingEnumerator <Color>(colors); for (var i = 0; i < transform.childCount; i++) { SpawnEnnemy( transform.GetChild(i).position, DefaultStrategies[UnityEngine.Random.Range(0, DefaultStrategies.Length)], colorProvider.Next() ); } }
private void SpawnEnnemies() { var colorProvider = new LoopingEnumerator <Color>(colors); for (var i = 0; i < NumberOfEnnemies; i++) { SpawnEnnemy( CreateRandomSpawnPosition(), ennemyStrategies[i % ennemyStrategies.Length], colorProvider.Next() ); } GameObject.FindGameObjectWithTag("GameController").GetComponent <EnnemiesSpawnedEventChannel>() .OnSpawnFinish(); }
public static PickableControllerWeapon TargetWeapon(PickableSensor pickableSensor) { if (pickableSensor.PickablesInSight.Count() > 0) { var pickableProvider = new LoopingEnumerator <PickableController>(pickableSensor.PickablesInSight); int test = pickableSensor.PickablesInSight.Count(); for (var i = 0; i < test; i++) { PickableController controller = pickableProvider.Next(); if (controller is PickableControllerWeapon) { return(controller as PickableControllerWeapon); } } } return(null); }
public static EnnemyController TargetEnemyNotZombie(EnnemySensor enemySensor) { if (enemySensor.EnnemiesInSight.Count() > 0) { var enemyProvider = new LoopingEnumerator <EnnemyController>(enemySensor.EnnemiesInSight); int test = enemySensor.EnnemiesInSight.Count(); for (var i = 0; i < test; i++) { EnnemyController controller = enemyProvider.Next(); if (!(controller.GetStrategyType() is ZombieStrategy)) { return(controller); } } } return(null); }
private void SpawnPickables() { for (var i = 0; i < transform.childCount; i++) { pickableControllers[i] = SpawnPickable(transform.GetChild(i).position, typeProvider.Next()); } }