public void LookAtSelectedTarget(bool a_bAttack, Transform a_tTarget = null) { if (a_tTarget == null) { Debug.Log("<color=green>[RaycastManager] The target transform is empty</color>"); m_refLookAt.NoTarget(); return; } m_refLookAt.Target = a_tTarget; Debug.Log("<color=green>[RaycastManager] Target accepted, looking at selected target</color>"); if (a_bAttack) { Debug.Log("<color=green>[RaycastManager] Attack enabled, Fireball</color>"); DragonRangeAttack(111); } }