public void StateChangeConfirmed() { switch (this.m_data.GetMissionType()) { case 1: if (this.m_progress == 0) { this.m_level.GetGameMode().StartDefendState(LogicNpcAvatar.GetNpcAvatar(this.m_data.GetDefendNpcData())); this.m_progress = 1; } break; case 7: case 8: case 9: case 10: case 11: case 20: case 21: this.m_progress = 1; this.Finished(); break; case 16: if (this.m_progress == 0) { // ? } this.m_progress += 1; break; case 19: if (this.m_progress == 1) { LogicClientAvatar playerAvatar = this.m_level.GetPlayerAvatar(); int duelScoreGain = LogicDataTables.GetGlobals().GetVillage2FirstVictoryTrophies(); playerAvatar.AddDuelReward(LogicDataTables.GetGlobals().GetVillage2FirstVictoryGold(), LogicDataTables.GetGlobals().GetVillage2FirstVictoryElixir(), 0, 0, null); playerAvatar.SetDuelScore(playerAvatar.GetDuelScore() + LogicDataTables.GetGlobals().GetVillage2FirstVictoryTrophies()); playerAvatar.GetChangeListener().DuelScoreChanged(playerAvatar.GetAllianceId(), duelScoreGain, -1, false); this.m_progress = 2; this.Finished(); } break; } }
/// <summary> /// Called when the change of state is confirmed. /// </summary> public void StateChangeConfirmed() { switch (this._data.GetMissionType()) { case 1: if (this._progress == 0) { this._level.GetGameMode().StartDefendState(LogicNpcAvatar.GetNpcAvatar(this._data.GetDefendNpcData())); this._progress = 1; } break; case 7: case 8: case 9: case 10: case 11: case 20: case 21: this._progress = 1; break; } }
private static void OnChangeGameStateMessageReceived(ChangeGameStateMessage message) { if (GameSessionManager.TryGet(message.SessionId, out GameSession session)) { GameAvatar document = session.GameAvatar; switch (message.StateType) { case GameStateType.HOME: session.DestructGameState(); session.LoadGameState(new GameHomeState { PlayerAvatar = document.LogicClientAvatar, Home = document.LogicClientHome, SaveTime = document.SaveTime, MaintenanceTime = document.MaintenanceTime, ServerCommands = document.ServerCommands, LayoutId = message.LayoutId, MapId = message.MapId }); break; case GameStateType.NPC_ATTACK: session.DestructGameState(); session.LoadGameState(new GameNpcAttackState { PlayerAvatar = document.LogicClientAvatar, Home = GameResourceManager.NpcHomes[message.NpcData.GetInstanceID()], NpcAvatar = LogicNpcAvatar.GetNpcAvatar(message.NpcData), SaveTime = -1 }); break; case GameStateType.NPC_DUEL: session.DestructGameState(); session.LoadGameState(new GameNpcDuelState { PlayerAvatar = document.LogicClientAvatar, Home = GameResourceManager.NpcHomes[message.NpcData.GetInstanceID()], NpcAvatar = LogicNpcAvatar.GetNpcAvatar(message.NpcData), SaveTime = -1 }); break; case GameStateType.VISIT: ServerRequestManager.Create(new GameAvatarRequestMessage { AccountId = message.HomeId }, ServerManager.GetDocumentSocket(9, message.HomeId), 5).OnComplete = args => { if (!session.IsDestructed()) { if (args.ErrorCode == ServerRequestError.Success && args.ResponseMessage.Success) { GameAvatarResponseMessage gameAvatarResponseMessage = (GameAvatarResponseMessage)args.ResponseMessage; session.DestructGameState(); session.LoadGameState(new GameVisitState { Home = gameAvatarResponseMessage.Document.LogicClientHome, HomeOwnerAvatar = gameAvatarResponseMessage.Document.LogicClientAvatar, SaveTime = gameAvatarResponseMessage.Document.SaveTime, PlayerAvatar = session.GameAvatar.LogicClientAvatar }); } else { session.SendPiranhaMessage(new VisitFailedMessage(), 1); } } }; break; case GameStateType.CHALLENGE_ATTACK: session.DestructGameState(); LogicLong liveReplayId = LiveReplayManager.Create(session, message.ChallengeAllianceId, message.ChallengeStreamId); LogicClientHome logicClientHome = new LogicClientHome(); logicClientHome.SetHomeId(message.ChallengeHomeId); logicClientHome.GetCompressibleHomeJSON().Set(message.ChallengeHomeJSON); session.LoadGameState(new GameChallengeAttackState { Home = logicClientHome, PlayerAvatar = document.LogicClientAvatar, SaveTime = -1, LiveReplayId = liveReplayId, AllianceId = message.ChallengeAllianceId, StreamId = message.ChallengeStreamId, MapId = message.ChallengeMapId }); ServerMessageManager.SendMessage(new AllianceChallengeLiveReplayIdMessage { AccountId = message.ChallengeStreamId, LiveReplayId = liveReplayId }, 11); break; } } }