/// <summary> /// Initializes a new instance of the <see cref="LeagueAPI"/> class. /// </summary> /// <param name="port">The league client API's port.</param> /// <param name="token">The authentication token.</param> /// <param name="eventHandler">The event handler.</param> private PykeAPI(int port, string token, Websocket.ILeagueEventHandler eventHandler, LeagueProcessHandler _pHandler, LockFileHandler _lfHandler, Logger logger) { this.logger = logger; _processHandler = _pHandler; _lockFileHandler = _lfHandler; EventHandler = eventHandler; RequestHandler = new LeagueRequestHandler(port, token, this); RiotClientEndpoint = new RiotClientEndpoint(RequestHandler); ProcessControlEndpoint = new ProcessControlEndpoint(RequestHandler); _processHandler.Exited += OnDisconnected; cProc = Process.GetProcessById(ProcessId); _processHandler = new LeagueProcessHandler(); _lockFileHandler = new LockFileHandler(); ChampSelect = new ChampSelect.ChampSelect(this); Events = new LeagueEvents(this); Gameflow = new ClientGameflow(this); MatchMaker = new MatchMaker(this); ClientInfo = new ClientInformation(this); Login = new Login.Login(this); Summoners = new Summoners.Summoners(this); WindowHandler = new Window.WindowHandler(this); Lobby = new ClientLobby(this); Champions = JsonConvert.DeserializeObject <ChampionInfo>(new WebClient().DownloadString("https://ddragon.leagueoflegends.com/cdn/10.16.1/data/en_US/champion.json"), Converter.Settings).Data.Values.ToList(); logger.Information("Pyke Ready"); PykeReady?.Invoke(this, this); }
private void ConfigurePools() { _leagueProcessHandler = new LeagueProcessHandler(); _lockFileHandler = new LockFileHandler(); _leagueProcessHandler.ExecutablePath += s => _leaguePath = s; _leagueProcessHandler.PoolPath(); PoolLcu(); }
public PykeAPI(Serilog.Events.LogEventLevel DebugLevel = Serilog.Events.LogEventLevel.Information) { logger = new LoggerConfiguration() .WriteTo.Console() .MinimumLevel.Is(DebugLevel) .CreateLogger(); _processHandler = new LeagueProcessHandler(); _lockFileHandler = new LockFileHandler(); }
/// <summary> /// Initializes the necessary handlers. /// </summary> static LeagueClientApi() { _processHandler = new LeagueProcessHandler(); _lockFileHandler = new LockFileHandler(); }