public static Localization.Localization Localization(string value, string code) { if (code == Culture.RuCode) { var result = new Localization.Localization { CultureCode = Culture.RuCode, Value = value }; return(result); } else if (code == Culture.EnCode) { var result = new Localization.Localization { CultureCode = Culture.EnCode, Value = value }; return(result); } else if (code == Culture.KoCode) { var result = new Localization.Localization { CultureCode = Culture.KoCode, Value = value }; return(result); } else { var result = new Localization.Localization { CultureCode = Culture.RuCode, Value = value }; return(result); } }
private static void Initialize() { #region localization localization_paths = new Dictionary <Language, string>(); localization_paths.Add(Language.RUSSIAN, "russian.txt"); localization_paths.Add(Language.ENGLISH, "english.txt"); #endregion //bioms = DeserializeGameData("gamedata.xml"); Localization.Localization default_loc = new Localization.Localization(); //программное создание списка биомов bioms = DeserializeGameData("../Gamedata.json"); /*bioms = new Biom[5]; * const string biom_str = "BIOM"; * const string name_str = "_NAME"; * const string descr_str = "_DESCRIPTION"; * const string object_str = "EVENT_OBJECT"; * const string event_str = "EVENT"; * const string event_action_str = "EVENT_ACTION"; * for(int i = 0; i < 5; ++i) * { * //создаем список объектов в конкретном биоме * EventObject[] objects = new EventObject[10]; * for(int j = 0; j < 10; ++j) * { * //создаем список событий для конкретного объекта * Event[] events = new Event[10]; * for (int k = 0; k < 10; ++k) * { * string event_descr = "#" + biom_str + i + "_" + object_str + j + "_" + event_str + k + descr_str; * default_loc.addTranslatedString(event_descr, "event_descr"); * EventAction[] actions = new EventAction[3]; * //создаем список действий для конкретного события * for (int p = 0; p < 3; ++p) * { * string event_action_descr = "#" + biom_str + i + "_" + * object_str + j + "_" + * event_str + k + "_" + * event_action_str + p + descr_str; * default_loc.addTranslatedString(event_action_descr, "event_action_descr"); * ExerciseType type = ExerciseType.SYMBOL_STREAM + p; * actions[p] = new EventAction(event_action_descr, type); * } * events[k] = new Event(event_descr, actions); * } * string object_name = "#" + biom_str + i + "_" + object_str + j + name_str; * string object_descr = "#" + biom_str + i + "_" + object_str + j + descr_str; * default_loc.addTranslatedString(object_name, "object_name"); * default_loc.addTranslatedString(object_descr, "object_descr"); * objects[j] = new EventObject(object_name, object_descr, events); * } * string biom_name = "#" + biom_str + i + name_str; * string biom_descr = "#" + biom_str + i + descr_str; * default_loc.addTranslatedString(biom_name, "biom_name"); * default_loc.addTranslatedString(biom_descr, "biom_descr"); * bioms[i] = new Biom(biom_name, biom_descr, objects); * }*/ Dictionary <Language, Dictionary <Difficulty, char[]> > symbol_sets = new Dictionary <Language, Dictionary <Difficulty, char[]> >(); symbol_sets[Language.RUSSIAN] = new Dictionary <Difficulty, char[]>(); symbol_sets[Language.RUSSIAN][Difficulty.EASY] = new char[] { 'ф', 'ы', 'в', 'а', 'п', 'р', 'о', 'л', 'д', 'ж', 'э' }; symbol_sets[Language.RUSSIAN][Difficulty.NORMAL] = new char[] { 'ф', 'ы', 'в', 'а', 'п', 'р', 'о', 'л', 'д', 'ж', 'э', 'й', 'ц', 'у', 'к', 'е', 'н', 'г', 'ш', 'щ', 'з', 'х', 'ъ' }; symbol_sets[Language.RUSSIAN][Difficulty.HARD] = new char[] { 'ф', 'ы', 'в', 'а', 'п', 'р', 'о', 'л', 'д', 'ж', 'э', 'й', 'ц', 'у', 'к', 'е', 'н', 'г', 'ш', 'щ', 'з', 'х', 'ъ', 'я', 'ч', 'с', 'м', 'и', 'т', 'ь', 'б', 'ю' }; symbol_sets[Language.ENGLISH] = new Dictionary <Difficulty, char[]>(); symbol_sets[Language.ENGLISH][Difficulty.EASY] = new char[] { 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l' }; symbol_sets[Language.ENGLISH][Difficulty.NORMAL] = new char[] { 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p' }; symbol_sets[Language.ENGLISH][Difficulty.HARD] = new char[] { 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', 'z', 'x', 'c', 'v', 'b', 'n', 'm' }; SymbolStream.Init(symbol_sets); var textsForMistakeCounting = new Dictionary <Language, Dictionary <Difficulty, List <string> > >(); textsForMistakeCounting[Language.RUSSIAN] = new Dictionary <Difficulty, List <string> >(); var easyTexts = Directory.GetFiles("../texts/easy/").ToList(); var mediumTexts = Directory.GetFiles("../texts/medium").ToList(); var hardTexts = Directory.GetFiles("../texts/hard").ToList(); textsForMistakeCounting[Language.RUSSIAN][Difficulty.EASY] = new List <string>(); textsForMistakeCounting[Language.RUSSIAN][Difficulty.NORMAL] = new List <string>(); textsForMistakeCounting[Language.RUSSIAN][Difficulty.HARD] = new List <string>(); foreach (var et in easyTexts) { using (var fin = new StreamReader(et, System.Text.Encoding.Default)) { string text = fin.ReadToEnd().Replace("\n", " ").Replace(" ", " ").Replace("\r", "").Trim(); textsForMistakeCounting[Language.RUSSIAN][Difficulty.EASY].Add(text); } } foreach (var mt in mediumTexts) { using (var fin = new StreamReader(mt, System.Text.Encoding.Default)) { string text = fin.ReadToEnd().Replace("\n", " ").Replace(" ", " ").Replace("\r", "").Trim(); textsForMistakeCounting[Language.RUSSIAN][Difficulty.NORMAL].Add(text); } } foreach (var ht in hardTexts) { using (var fin = new StreamReader(ht, System.Text.Encoding.Default)) { string text = fin.ReadToEnd().Replace("\n", " ".Replace(" ", " ")).Replace("\r", "").Trim(); textsForMistakeCounting[Language.RUSSIAN][Difficulty.HARD].Add(text); } } MistakeCount.Init(textsForMistakeCounting); }
private void translateControl(UserControl control, Localization.Localization localization) { }