public void AddPlayerToLobby() { DeckSettings deckSettings = new DeckSettings(); ILobby lobby = new Lobby(4, GameType.Usual); for (int i = 0; i < lobby.Size; i++) { Assert.IsTrue(lobby.HasPlaces); lobby.Add(i.ToString(), nick); } Assert.IsFalse(lobby.HasPlaces); lobby.Add("5", nick); }
public void SetTextAndCardButPlayerisReady() { var text = "this is fail"; DeckSettings deckSettings = new DeckSettings(); ILobby lobby = new Lobby(4, GameType.Usual); string[] tokens = { "1", "2", "3", "4" }; foreach (var token in tokens) { lobby.Add(token, token); } var createdPlayers = lobby.Players; var mainPlayer = createdPlayers.SingleOrDefault(player => player.Token.Equals(lobby.MainPlayer)); var usualPlayer = createdPlayers[1]; mainPlayer.Ready = true; try { lobby.SetCard(mainPlayer.Cards[0], text, mainPlayer.Token); } catch (Exception e) { Assert.IsNotNull(e); } Assert.IsTrue(!lobby.Text.Equals(text)); }
public void CalculatePointsWhenAllPlayersChooseMainCard() { DeckSettings deckSettings = new DeckSettings(); var contractMapper = new ContractMapper(); ILobby lobby = new Lobby(4, GameType.Usual); string[] tokens = { "1", "2", "3", "4" }; foreach (var token in tokens) { lobby.Add(token, token); } var createdPlayers = lobby.Players; var secondPlayer = createdPlayers[1]; var thirdPlayer = createdPlayers[2]; var fourthPlayer = createdPlayers[3]; var mainPlayer = createdPlayers.SingleOrDefault(player => player.Token.Equals(lobby.MainPlayer)); lobby.SetCard(mainPlayer.Cards[0], "ok", mainPlayer.Token); foreach (var createdPlayer in createdPlayers) { contractMapper.MapToStageData(createdPlayer.Token, lobby); } lobby.SetCard(secondPlayer.Cards[0], secondPlayer.Token); lobby.SetCard(thirdPlayer.Cards[0], thirdPlayer.Token); lobby.SetCard(fourthPlayer.Cards[0], fourthPlayer.Token); lobby.SetCard(lobby.Players[0].Card, secondPlayer.Token); lobby.SetCard(lobby.Players[0].Card, thirdPlayer.Token); lobby.SetCard(lobby.Players[0].Card, fourthPlayer.Token); Thread.Sleep(1000); Assert.IsTrue(lobby.Scores.All(score => score.Points.Equals(0))); }
public void VoteResultTest() { DeckSettings deckSettings = new DeckSettings(); var contractMapper = new ContractMapper(); ILobby lobby = new Lobby(4, GameType.Usual); string[] tokens = { "1", "2", "3", "4" }; foreach (var token in tokens) { lobby.Add(token, token); } var createdPlayers = lobby.Players; var secondPlayer = createdPlayers[1]; var thirdPlayer = createdPlayers[2]; var fourthPlayer = createdPlayers[3]; var mainPlayer = createdPlayers.SingleOrDefault(player => player.Token.Equals(lobby.MainPlayer)); lobby.SetCard(mainPlayer.Cards[0], "ok", mainPlayer.Token); foreach (var createdPlayer in createdPlayers) { contractMapper.MapToStageData(createdPlayer.Token, lobby); } lobby.SetCard(secondPlayer.Cards[0], secondPlayer.Token); lobby.SetCard(thirdPlayer.Cards[0], thirdPlayer.Token); lobby.SetCard(fourthPlayer.Cards[0], fourthPlayer.Token); lobby.SetCard(lobby.Players[0].Card, secondPlayer.Token); lobby.SetCard(lobby.Players[1].Card, thirdPlayer.Token); lobby.SetCard(lobby.Players[2].Card, fourthPlayer.Token); Assert.IsTrue(lobby.VoteResults.Where(result => result.Count.Equals(1)).Count().Equals(3)); }
public void AllPlayersCanSetCardAndLobbyStafeIs3() { DeckSettings deckSettings = new DeckSettings(); var contractMapper = new ContractMapper(); ILobby lobby = new Lobby(4, GameType.Usual); string[] tokens = { "1", "2", "3", "4" }; foreach (var token in tokens) { lobby.Add(token, token); } var createdPlayers = lobby.Players; var secondPlayer = createdPlayers[1]; var thirdPlayer = createdPlayers[2]; var fourthPlayer = createdPlayers[3]; var mainPlayer = createdPlayers.SingleOrDefault(player => player.Token.Equals(lobby.MainPlayer)); lobby.SetCard(mainPlayer.Cards[0], "ok", mainPlayer.Token); foreach (var createdPlayer in createdPlayers) { contractMapper.MapToStageData(createdPlayer.Token, lobby); } lobby.SetCard(secondPlayer.Cards[0], secondPlayer.Token); lobby.SetCard(thirdPlayer.Cards[0], thirdPlayer.Token); lobby.SetCard(fourthPlayer.Cards[0], fourthPlayer.Token); Assert.IsTrue(lobby.Stage.Equals(3)); }
public void SetCardWhenArgumentsAreOk() { DeckSettings deckSettings = new DeckSettings(); var contractMapper = new ContractMapper(); ILobby lobby = new Lobby(4, GameType.Usual); string[] tokens = { "1", "2", "3", "4" }; foreach (var token in tokens) { lobby.Add(token, token); } var createdPlayers = lobby.Players; var secondPlayer = createdPlayers[1]; var mainPlayer = createdPlayers.SingleOrDefault(player => player.Token.Equals(lobby.MainPlayer)); lobby.SetCard(mainPlayer.Cards[0], "ok", mainPlayer.Token); Assert.IsTrue(lobby.Text.Equals("ok") && mainPlayer.Ready.Equals(true)); foreach (var createdPlayer in createdPlayers) { contractMapper.MapToStageData(createdPlayer.Token, lobby); } lobby.SetCard(secondPlayer.Cards[0], secondPlayer.Token); Assert.IsTrue(lobby.Stage.Equals(2)); Assert.IsTrue(secondPlayer.Ready && !secondPlayer.Card.Equals(0) && !secondPlayer.Cards.Contains(secondPlayer.Card) && secondPlayer.Cards.Count.Equals(5)); }
public void PlayersGiveCardsAfterJoiningToLobby() { DeckSettings deckSettings = new DeckSettings(); ILobby lobby = new Lobby(4, GameType.Usual); for (int i = 0; i < lobby.Size; i++) { lobby.Add(i.ToString(), nick); } foreach (var lobbyPlayer in lobby.Players) { Assert.IsTrue(lobbyPlayer.Cards.Count.Equals(6)); } }
public void SetTextAndCardFromMain() { var text = "good"; DeckSettings deckSettings = new DeckSettings(); ILobby lobby = new Lobby(4, GameType.Usual); string[] tokens = { "1", "2", "3", "4" }; foreach (var token in tokens) { lobby.Add(token, token); } var createdPlayers = lobby.Players; var mainPlayer = createdPlayers.SingleOrDefault(player => player.Token.Equals(lobby.MainPlayer)); var usualPlayer = createdPlayers[1]; lobby.SetCard(mainPlayer.Cards[0], text, mainPlayer.Token); Assert.IsTrue(lobby.Text.Equals(text) && mainPlayer.Cards.Count.Equals(5) && mainPlayer.Ready); }
public void SetTextFromUsualPlayer() { DeckSettings deckSettings = new DeckSettings(); ILobby lobby = new Lobby(4, GameType.Usual); string[] tokens = { "1", "2", "3", "4" }; foreach (var token in tokens) { lobby.Add(token, token); } var createdPlayers = lobby.Players; var mainPlayer = createdPlayers.SingleOrDefault(player => player.Token.Equals(lobby.MainPlayer)); var usualPlayer = createdPlayers[1]; try { lobby.SetCard(usualPlayer.Cards[0], "this is fail", usualPlayer.Token); } catch (Exception) { } Assert.IsTrue(lobby.Text.Equals(String.Empty)); }
public void SetCardFromUsualPlayerWhoIsReady() { DeckSettings deckSettings = new DeckSettings(); ILobby lobby = new Lobby(4, GameType.Usual); string[] tokens = { "1", "2", "3", "4" }; foreach (var token in tokens) { lobby.Add(token, token); } var createdPlayers = lobby.Players; var firstPlayer = createdPlayers[1]; firstPlayer.Ready = true; try { lobby.SetCard(firstPlayer.Cards[0], firstPlayer.Token); } catch (Exception) { } Assert.IsTrue(firstPlayer.Card.Equals(0) && firstPlayer.Cards.Count.Equals(6)); }
public void SetCardWithoutTextByMainPlayer() { var text = "fail"; DeckSettings deckSettings = new DeckSettings(); ILobby lobby = new Lobby(4, GameType.Usual); string[] tokens = { "1", "2", "3", "4" }; foreach (var token in tokens) { lobby.Add(token, token); } var createdPlayers = lobby.Players; var mainPlayer = createdPlayers.SingleOrDefault(player => player.Token.Equals(lobby.MainPlayer)); var usualPlayer = createdPlayers[1]; try { lobby.SetCard(usualPlayer.Cards[0], mainPlayer.Token); } catch (Exception) { } Assert.IsTrue(!lobby.Text.Equals(text) && usualPlayer.Cards.Count.Equals(6)); }