void Start() { #if !UNITY_EDITOR if (levelEnd == LevelEnd.TEST) { Destroy(gameObject); } #endif if (PlayerPrefs.HasKey(levelEnd.ToString())) { image.sprite = achievedSprite; } if (LevelEnder.levelEnd == levelEnd) { transform.SetParent(transform.parent.parent); GetComponent <Animator>().SetBool("Selected", true); } }