public void CreateAnagrams(InputField input_field) { string letters = input_field.text; LetterPool pool = new LetterPool(); Word word = pool.GetLetters(letters.ToLower()); FileManager file_manager = new FileManager(); DateTime start = DateTime.Now; print(start); //Old.TrigramSet ts = Old.FileManager.CreateGraphemeSetFromFile<Old.TrigramSet, Old.Trigram>(load_path.value, Encoding.UTF8); GraphemeRuleSet rules = file_manager.CreateGraphemeSetFromFile(load_path.value, Encoding.UTF8); TimeSpan end = DateTime.Now - start; print(end.TotalSeconds); start = DateTime.Now; print(start); //foreach (Old.VariableLetterGroup s in new Old.VariableLetterGroup(letters).SortedAndAnalyzedUniquePermutations(ts)) // Old.FileManager.CreateOrUpdateFileWithOneLine(s, save_path.value, Encoding.UTF8); //foreach (Word permutation in word.SortedAndAnalyzedUniquePermutations(rules)) // file_manager.CreateOrUpdateFileWithOneLine(permutation, save_path.value, Encoding.UTF8); file_manager.CreateOrOverwriteFile(word.SortedAndAnalyzedUniquePermutations(rules), save_path.value, Encoding.UTF8); end = DateTime.Now - start; print(end.TotalSeconds); }
public void BulletDestroy() { if (letter) { LetterPool.recall(this.gameObject); //RETURN TO LIST OF BULLETS } else { BulletPool.recall(this.gameObject); } }
public GraphemeRuleSet CreateGraphemeSetFromFile(string path, Encoding encoding) { var rules = new GraphemeRuleSet(); LetterPool pool = new LetterPool(); using (StreamReader file = new StreamReader(path, encoding)) { string line = file.ReadLine(); while (line != null) { Word rule = pool.GetLetters(line.ToLower()); rules.AddRule(rule); line = file.ReadLine(); } } return(rules); }
IEnumerator SpawnLoop() { while (ENABLED) { for (int i = 0; i < bulletAmount; i++) { if (ourStrings[i].Count < 1) { ourStrings[i] = getNewTopic(); for (int j = 0; j < timeBetweenLetters; j++) { ourStrings[i].Add(' '); } } char c = ourStrings[i].First(); ourStrings[i].RemoveAt(0); if (c == ' ') { continue; } float angle = ArcOffset + (bulletArc / bulletAmount) * i - bulletArc / 4 + currentOffset; Vector2 direction = new Vector2(Mathf.Cos(angle), Mathf.Sin(angle)); var sp = LetterPool.rent(); sp.transform.position = new Vector3(transform.position.x, transform.position.y, 0); sp.GetComponent <Bullet>().InitText(direction, 0, bulletSpeed, moveFunc, true); sp.transform.localScale = scale; sp.transform.rotation = rotation; // now set letter sp.GetComponent <TextMesh>().text = c.ToString(); } yield return(new WaitForSeconds(bulletfrequency)); } }
void Awake() => singleton = this;