IEnumerator LoadScoresGlobal() { loadingImage.gameObject.SetActive(true); failText.SetActive(false); loadingImage.rotation = Quaternion.identity; switch (gameType) { case GameTypes.Free: RemoteDatabase.instance.GetScoresFree(); break; case GameTypes.Gold: RemoteDatabase.instance.GetScoresGold(); break; case GameTypes.Time: RemoteDatabase.instance.GetScoresTime(); break; } while (!RemoteDatabase.instance.fetchingComplete) { loadingImage.Rotate(0, 0, -10); yield return(new WaitForSecondsRealtime(0.01f)); } loadingImage.gameObject.SetActive(false); if (RemoteDatabase.instance.dbLines.Length <= 1) { failText.SetActive(true); } else { int position = 1; foreach (string line in RemoteDatabase.instance.dbLines) { if (line.Length > 0) { LeaderboardItem newItem = Instantiate(leaderboardItemPrefab, content).GetComponent <LeaderboardItem>(); newItem.position = position; newItem.playerName = RemoteDatabase.instance.GetDBLineValue(line, "player:"); newItem.companyName = RemoteDatabase.instance.GetDBLineValue(line, "company:"); if (gameType == GameTypes.Time) { newItem.score = RemoteDatabase.instance.GetDBLineValue(line, "score:"); } else { newItem.score = "$" + int.Parse(RemoteDatabase.instance.GetDBLineValue(line, "score:")).ToString("n0"); } newItem.UpdateInformation(); position++; } } } }
private void LoadScoresLocal() { List <LocalDatabase.LocalDatabaseItem> db = new List <LocalDatabase.LocalDatabaseItem>(); switch (gameType) { case GameTypes.Free: db = LocalDatabase.instance.databaseFree; db.Sort(SortByScore); db.Reverse(); break; case GameTypes.Gold: db = LocalDatabase.instance.databaseGold; db.Sort(SortByScore); db.Reverse(); break; case GameTypes.Time: db = LocalDatabase.instance.databaseTime; db.Sort(SortByScore); break; } int position = 1; foreach (LocalDatabase.LocalDatabaseItem item in db) { LeaderboardItem newItem = Instantiate(leaderboardItemPrefab, content).GetComponent <LeaderboardItem>(); newItem.position = position; newItem.playerName = RemoteDatabase.instance.userName; newItem.companyName = item.companyName; if (gameType == GameTypes.Time) { newItem.score = item.score.ToString(); } else { newItem.score = "$" + float.Parse(item.score).ToString("n0"); } newItem.UpdateInformation(); position++; } }