public bool configure(StoreItemStruct storeItemStruct) { init(); weaponCode = storeItemStruct.weaponCode; quality = storeItemStruct.quality; style = storeItemStruct.style; price = storeItemStruct.price; name = storeItemStruct.name; priceText.text = LanguageSystem.GET_CURRENCY() + price; weaponName.text = name; frame.color = arraysData.qualityColors[quality]; image.sprite = getImg(weaponCode, style); if (haveBought()) { disableButton(); } if (price <= 0) { Destroy(gameObject); return(false); } return(true); }
public void setToRed() { isGreen = false; GetComponent <Image>().color = CancelButtonColor; textObj.GetComponent <Text>().color = CancelLabelColor; textObj.GetComponent <Text>().text = LanguageSystem.GET_CANCEL_SEARCH_BUTTON_LABEL(); }
private void setStatus() { wins_me.GetComponent <Text>().text = PlayerPrefs.GetInt("total_wins", 0) + ""; money_me.GetComponent <Text>().text = LanguageSystem.GET_CURRENCY() + PlayerPrefs.GetInt("money", 0); rank_me.GetComponent <Image>().sprite = rankList[PlayerPrefs.GetInt("rank", 4)]; name_me.GetComponent <Text>().text = PlayerPrefs.GetString("name", LanguageSystem.GET_NAME()); }
public void setToGreen() { GetComponent <Image>().color = StartButtonColor; textObj.GetComponent <Text>().color = StartLabelColor; textObj.GetComponent <Text>().text = LanguageSystem.GET_START_SEARCH_BUTTON_LABEL(); isGreen = true; }
private static ModStrings LoadLanguage <T>(string mod) where T : ModStrings { // == Load the language settings == // LanguageSystem.GetCurrentSystemLanguageInfo(); var currentLang = LanguageSystem.CultureInfo.Name; Log.Info(Path.Combine(Information.LANGUAGEDIRECTORY, $"{mod}.json")); var languages = LanguageSystem.LoadCurrentRegion <T>(Path.Combine(Information.LANGUAGEDIRECTORY, $"{mod}.json")); if (languages != null) { Log.Info(languages.Count.ToString()); var modStrings = languages.Single(x => x.Region.Equals(currentLang)); if (modStrings != null) { return(modStrings); } } else { Log.Info($"Load Current Region returned null"); } return(null); }
public void setStatus() { wins.GetComponent <Text>().text = PlayerPrefs.GetInt("total_wins", 0) + ""; money.GetComponent <Text>().text = LanguageSystem.GET_CURRENCY() + PlayerPrefs.GetInt("money", 0); rank.GetComponent <Image>().sprite = rankList[PlayerPrefs.GetInt("rank", 4)]; name.GetComponent <Text>().text = PlayerPrefs.GetString("name", LanguageSystem.GET_PLAYER_STATUS_NO_NAME_ME()); pp.GetComponent <Image>().sprite = arraysData.ppList[PlayerPrefs.GetInt("pp", 2)]; }
public void setT() { panel.SetActive(true); text.GetComponent <Text>().color = T_TEXT_COLOR; panel.GetComponent <Image>().color = T_PANEL_COLOR; text.GetComponent <Text>().text = LanguageSystem.GET_END_ROUND_PANEL_LABEL_T_WIN(); panel.SetActive(true); }
private void setLabels() { titleLabel.text = LanguageSystem.GET_MORE_PLAYS_MENU_TITLE(); buyUnlimitedPlaysLabel.text = LanguageSystem.GET_MORE_PLAYS_MENU_BUTTON_LABEL_BUY_NO_PLAYS(); buy20PlaysLabel.text = LanguageSystem.GET_MORE_PLAYS_MENU_BUTTON_LABEL_BUY_20_PLAYS(); watchAdLabel.text = LanguageSystem.GET_MORE_PLAYS_MENU_BUTTON_LABEL_WATCH_AD(); closeLabel.text = LanguageSystem.GET_MORE_PLAYS_MENU_BUTTON_LABEL_CLOSE(); }
IEnumerator setT() { yield return(new WaitForEndOfFrame()); text.GetComponent <Text>().color = T_TEXT_COLOR; panel.GetComponent <Image>().color = T_PANEL_COLOR; text.GetComponent <Text>().text = LanguageSystem.GET_END_ROUND_PANEL_LABEL_T_WIN(); }
public void accept() { parent.GetComponent <Launcher>().acceptGame(); accept_button.GetComponent <Button>().interactable = false; accept_text.GetComponent <Text>().text = LanguageSystem.GET_SEARCH_GAME_MENU_BUTTON_LABEL_ACCEPTED(); accept_text.GetComponent <Text>().color = new Color32(37, 227, 0, 255); accepted = true; }
private void init() { initWidth(); arraysData = GameObject.Find(MainMenu.ArraysDataName).GetComponent <ArraysData>(); buyButtonText.text = LanguageSystem.GET_STORE_BUY_BUTTON_LABEL(); awpImgs = arraysData.awpImgs; knifeImgs = arraysData.knifeImgs; zeusImgs = arraysData.zeusImgs; }
// Start is called before the first frame update void Start() { parrent = GameObject.Find("Canvas"); gameObject.transform.SetParent(parrent.transform, false); button_negLabel.text = LanguageSystem.GET_SET_TEAM_NAMES_MENU_BUTTON_LABEL_CLOSE(); button_posLabel.text = LanguageSystem.GET_SET_TEAM_NAMES_MENU_BUTTON_LABEL_SET_TEAM(); titleLabel.text = LanguageSystem.GET_SET_TEAM_NAMES_MENU_TITLE(); }
public void Start() { title_text.text = LanguageSystem.GET_EQUIP_MENU_TITLE(); btnBoth_text.text = LanguageSystem.GET_EQUIP_MENU_BUTTON_LABEL_BOTH(); btnT_text.text = LanguageSystem.GET_EQUIP_MENU_BUTTON_LABEL_T(); btnCT_text.text = LanguageSystem.GET_EQUIP_MENU_BUTTON_LABEL_CT(); btnCancel_text.text = LanguageSystem.GET_EQUIP_MENU_BUTTON_LABEL_CANCEL(); GameObject.Find("ScrollInventory").GetComponent <myInventroy>().isChoseMenuOpen = true; }
public void setSearching(bool isSearching) { setSearchinActive(isSearching); if (isSearching) { progressLabel.GetComponent <TextLoading>().setNewText(LanguageSystem.GET_IS_SEARCHING_PLAYER_LABEL()); Invoke(nameof(searchForOtherRooms), waitTimeForSearchAgain); } }
private void setIsConnecting(bool isCon) { setSearchinActive(isCon); isConnecting = isCon; if (isCon) { progressLabel.GetComponent <TextLoading>().setNewText(LanguageSystem.GET_IS_CONNECTING_LABEL()); } }
public void openPanel(bool isInventory) { inventoryLayout.SetActive(isInventory); storeLayout.SetActive(!isInventory); storeInventoryButtonText.text = isInventory ? LanguageSystem.GET_STORE_TAB_BUTTON_LABEL() : LanguageSystem.GET_INVENTORY_TAB_BUTTON_LABEL(); if (isInventory) { StartCoroutine(inventoryLayout.GetComponent <myInventroy>().reload()); } }
public MainForm() { InitializeComponent(); Size = MinimumSize; panel_mainmenu.Dock = panel_autologin.Dock = panel_settings.Dock = DockStyle.Fill; panel_autologin.Visible = panel_settings.Visible = false; _l = new LanguageSystem(); }
private void setButtonsLabel() { btnRankedLabel.text = LanguageSystem.GET_RANKED_BUTTON_LABEL(); btnRankedOfflineLabel.text = LanguageSystem.GET_RANKED_OFFLINE_BUTTON_LABEL(); btnTeamEditorLabel.text = LanguageSystem.GET_TEAM_EDITOR_BUTTON_LABEL(); btnInventoryLabel.text = LanguageSystem.GET_INVENTORY_BUTTON_LABEL(); btnRemoveAdsLabel.text = LanguageSystem.GET_REMOVE_ADS_BUTTON_LABEL(); btnMoreCoinsLabel.text = LanguageSystem.GET_MORE_COIN_BUTTON_LABEL(); btnRestorePurchaseLabel.text = LanguageSystem.GET_RESTORE_PURCHASE_BUTTON_LABEL(); }
private void setProductsLabel() { _2kProductLabel.text = _2k + " " + LanguageSystem.GET_PRICE_LIST_MENU_COIN(); _5kProductLabel.text = _5k + " " + LanguageSystem.GET_PRICE_LIST_MENU_COIN(); _10kProductLabel.text = _10k + " " + LanguageSystem.GET_PRICE_LIST_MENU_COIN(); _25kProductLabel.text = _25k + " " + LanguageSystem.GET_PRICE_LIST_MENU_COIN(); _50kProductLabel.text = _50k + " " + LanguageSystem.GET_PRICE_LIST_MENU_COIN(); _100kProductLabel.text = _100k + " " + LanguageSystem.GET_PRICE_LIST_MENU_COIN(); _bestSellerLabel.text = LanguageSystem.GET_PRICE_LIST_MENU_BEST_SELLER(); _closeLabel.text = LanguageSystem.GET_PRICE_LIST_MENU_CLOSE(); }
public MainForm() { InitializeComponent(); // ReSharper disable once VirtualMemberCallInContructor Size = MinimumSize; panel_mainmenu.Dock = panel_autologin.Dock = panel_settings.Dock = DockStyle.Fill; panel_autologin.Visible = panel_settings.Visible = false; _l = new LanguageSystem(); }
// Start is called before the first frame update void Start() { accept_text.GetComponent <Text>().text = LanguageSystem.GET_SEARCH_GAME_MENU_BUTTON_LABEL_ACCEPT(); title_text.GetComponent <Text>().text = LanguageSystem.GET_SEARCH_GAME_MENU_TITLE(); GetComponent <AudioSource>().PlayOneShot(matchFoundAC); parent = GameObject.Find("Main Camera"); canvas = GameObject.Find("Canvas"); gameObject.transform.SetParent(canvas.transform, false); accepted = false; decSec(); }
public void show(int weaponCode, int style, string playersName) { Debug.Log("weaponCode: " + weaponCode + " style: " + style); arraysData = GameObject.Find(MainMenu.ArraysDataName).GetComponent <ArraysData>(); StoreItemStruct itemStruct = InventoryMenu.getStruct(listWeapon, weaponCode, style); image.sprite = getSprite(weaponCode, style); qualityLine.color = arraysData.qualityColors[itemStruct.quality]; weaponName.text = itemStruct.name; title.text = LanguageSystem.GET_SHOW_WEAPON_PANEL_TITLE_START() + " " + playersName + LanguageSystem.GET_SHOW_WEAPON_PANEL_TITLE_MIDDLE() + " " + LanguageSystem.GET_SHOW_WEAPON_PANEL_TITLE_END(); }
private void refreshPlays() { Debug.Log("ADTEST + refreshPlays: " + PlayerPrefs.HasKey("isPlays")); if (PlayerStatus.isPlaysRemoved()) { plays_me.GetComponent <Text>().text = LanguageSystem.GET_INFINITY(); plays = Int32.MaxValue; return; } plays = PlayerPrefs.GetInt("plays", 3); plays_me.GetComponent <Text>().text = "" + plays; }
void Update() { if (UserSystem.Instance.gameDataServerConnectionMode != GameDataServerConnectionMode.StartUp && !musicAudioSource.isPlaying) { musicAudioSource.Play(); } if (HasFullyLoaded() && isInitializing) { loadingScreenObject.SetActive(false); mainMenuObject.SetActive(true); isInitializing = false; } else if (UserSystem.Instance.loadErrorOccured && isInitializing) // Check all important things here { loadingText.text = LanguageSystem.Get("Central servers not reachable"); Debug.LogError("Central servers not reachable"); isInitializing = false; } else if (SettingsSystem.Instance.loadErrorOccured && isInitializing) { loadingText.text = LanguageSystem.Get("Settings couldnt get loaded"); Debug.LogError("Settings couldnt get loaded"); isInitializing = false; } if (isInitializing) { loadingText.text = LanguageSystem.Get("Loading"); } if (UserSystem.Instance.gameDataServerConnectionMode == GameDataServerConnectionMode.Aborted) { reconnectButtonText.text = LanguageSystem.Get("Reconnect"); reconnectButton.gameObject.SetActive(true); } else { reconnectButton.gameObject.SetActive(false); } if (!isInitializing) { gameDataServerStateText.text = LanguageSystem.Get(UserSystem.Instance.gameDataServerConnectionMode.ToString()); usernameText.text = UserSystem.Instance.caseomaticUsername; } SetAbsoluteProgressbarValue(); }
public static void addMoney(int extra) { int money = PlayerPrefs.GetInt("money", 0) + extra; PlayerPrefs.SetInt("money", money); GameObject[] coinObjects = GameObject.FindGameObjectsWithTag("UI_coin"); foreach (var coinObject in coinObjects) { Text txt = coinObject.GetComponent <Text>(); if (txt != null) { txt.text = LanguageSystem.GET_CURRENCY() + money; } } }
private void setStatus() { wins = PlayerPrefs.GetInt("total_wins", 0); money = PlayerPrefs.GetInt("money", 0); rank = PlayerPrefs.GetInt("rank", 4); name = PlayerPrefs.GetString("name", "Name"); ppId = PlayerPrefs.GetInt("pp", 2); wins_me.GetComponent <Text>().text = "" + wins; money_me.GetComponent <Text>().text = LanguageSystem.GET_CURRENCY() + money; rank_me.GetComponent <Image>().sprite = rankList[rank]; name_me.GetComponent <Text>().text = name; pp_me.GetComponent <Image>().sprite = arraysData.ppList[ppId]; refreshPlays(); }
void Start() { game = GameObject.Find("MOVABLE").GetComponent <GameScript>(); money = GameObject.Find("Money").GetComponent <GameMoney>(); container = GameObject.Find("SafeArea"); setButtonsName(); gameObject.transform.SetParent(container.transform, false); zeusPriceText.text = LanguageSystem.GET_CURRENCY() + zeusPrice; flashPriceText.text = LanguageSystem.GET_CURRENCY() + flashPrice; kitPriceText.text = LanguageSystem.GET_CURRENCY() + kitPrice; if (game.isT) { kitButton.SetActive(false); } checkcanBuyItem(); }
public void Disconnect() { him.SetActive(false); if (PhotonNetwork.IsConnected) { progressLabel.GetComponent <TextLoading>().setNewText(LanguageSystem.GET_IS_DISCONNECTING_LABEL()); PhotonNetwork.Disconnect(); } else { progressLabel.SetActive(false); if (isLeftingScene) { leftScene(); } } }
void Start() { if (GameObject.Find(MainMenu.ArraysDataName) == null) { SceneManager.LoadScene("Assets/Scenes/Main Menu.unity", LoadSceneMode.Single); return; } arraysData = GameObject.Find(MainMenu.ArraysDataName).GetComponent <ArraysData>(); startedCoroutineBombKnife = new Queue <Coroutine>(); Application.targetFrameRate = 300; online = gameObject.GetComponent <GameScriptOnline>(); GameObject data = GameObject.Find("Data"); isOnline = data != null; if (isOnline) { EndGameShow.addPlays(-1); online_data = data.GetComponent <OnlineData>(); strategy = Online.WRITE; rank = (PlayerPrefs.GetInt("rank", 4) + online_data.rank_him) / 2; } else { rank = PlayerPrefs.GetInt("rank", 4); strategy = Online.OFFLINE; hideOnlineObjects(); } isT = isOnline? online_data.getTeam() : Random.Range(0, 2) == 1; initializeMyTeam(); gameMode = 0; enemysNameList = new List <String>(); kills = 0; round = (WIN_SCORE - round_per_half); ctScore = round / 2; tScore = round - ctScore; yourName = PlayerPrefs.GetString("name", LanguageSystem.GET_NAME()); maxLooks = isT ? T_aimPoints.Length : CT_aimPoints.Length; getEnemySpawn().initEnemysFirstNameList(START_ENEMY_COUNT, isOnline); newTeam(); resetLook(); beforeNewRound(); }
public void configure(bool ctIsDeath, int weaponCode, bool isHeadShot, bool isWall, String killerName, String killedName) { if (PlayerPrefs.GetString("name", LanguageSystem.GET_NAME()).Equals(killerName)) { // you killed GetComponent <Image>().color = new Color32(142, 42, 52, 64); } if (PlayerPrefs.GetString("name", LanguageSystem.GET_NAME()).Equals(killedName)) { // you death GetComponent <Image>().color = new Color32(200, 62, 75, 128); } killerNameLabel.GetComponent <Text>().text = killerName + " "; killedNameLabel.GetComponent <Text>().text = " " + killedName; headImg.SetActive(isHeadShot); wallImg.SetActive(isWall); weopenImg.GetComponent <Image>().sprite = weapons[weaponCode]; StartCoroutine(AdjustTransInTheEndOfFrame(ctIsDeath)); }