public void GetIAudioPathFromLanguageControllerAndChangeClip() { string newAudioPath = LanguageController.GetAudio(IdOfAudioFile); if (newAudioPath.Equals(string.Empty)) { Debug.LogWarning("L_Image | GetSpriteFromLanguageControllerAndPlaceItInImage | Atempted to load a Image entry that is not availible in the language file, is the file up to date?"); } else { StartCoroutine(LoadAndApplyAudio(newAudioPath)); } }