static public int set_onPageChangedHandler(IntPtr l) { try { Lui.LPageView self = (Lui.LPageView)checkSelf(l); UnityEngine.Events.UnityAction <System.Int32> v; int op = LuaDelegation.checkDelegate(l, 2, out v); if (op == 0) { self.onPageChangedHandler = v; } else if (op == 1) { self.onPageChangedHandler += v; } else if (op == 2) { self.onPageChangedHandler -= v; } pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_pageIndex(IntPtr l) { try { Lui.LPageView self = (Lui.LPageView)checkSelf(l); pushValue(l, true); pushValue(l, self.pageIndex); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { Lui.LPageView o; o = new Lui.LPageView(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int updateCellAtIndex(IntPtr l) { try { Lui.LPageView self = (Lui.LPageView)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); self.updateCellAtIndex(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int SetCellHandle(IntPtr l) { try { Lui.LPageView self = (Lui.LPageView)checkSelf(l); UnityEngine.Events.UnityAction <System.Int32, UnityEngine.GameObject> a1; LuaDelegation.checkDelegate(l, 2, out a1); self.SetCellHandle(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }