void Start() { LOSEventTrigger trigger = GetComponent <LOSEventTrigger>(); trigger.OnTriggered += OnLit; trigger.OnNotTriggered += OnNotLit; }
void Start() { _renderer = (SpriteRenderer)renderer; LOSEventTrigger trigger = GetComponent <LOSEventTrigger>(); trigger.OnNotTriggered += OnNotLit; trigger.OnTriggered += OnLit; OnNotLit(); }
void Start() { _text = GetComponent <Text>(); LOSEventTrigger trigger = GetComponent <LOSEventTrigger>(); trigger.OnNotTriggered += OnNotLit; trigger.OnTriggered += OnLit; OnNotLit(); }